Taania

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Taania
Human Barbarian (Totem Warrior) L9

Taania is a human barbarian from the Lynx tribes. She is urbane and cosmopolitan, at odds with what people tend to assume about the more rural Human tribes.

Taania is a bibliovore who loves meeting people and has a dry sense of humor. She's fond of strong drink and pretty women, and cares little for anyone's social conventions. She collects unusual weapons and loves to learn as much as she can about the culture that made them..

Attributes[edit]

STR 14 (+2) DEX 17 (+3) CON 18 (+4) INT 09 (-1) WIS 13 (+1) CHA 11 (+0)

Proficiency: +4
Languages: Dwarven Trade Tongue, High Dwarven, Giantish, Elvish

Skills/Proficiencies[edit]

Skills

  • Arcana: +3
  • History: +3
  • Perception: +5
  • Survival: +5

Tools Proficiency

  • None

Background: Sage[edit]

  • Researcher:
  • Skill Proficiencies: Arcana, History
  • Equipment: Bottle of Black Ink, Quill Pen, Small Knife, Letter from Dead Colleague, Common clothing, 10 GP

Personality[edit]

  • I collect cultural weapons and information on the cultures that created them.

Ideal[edit]

The path to power and self-improvement is through knowledge.

Bond[edit]

I learn about others from their weapons, but so far my favourite is a great sword I took from a berserker.

Flaw[edit]

Barbarian[edit]

  • Rage: You gain advantage on STR checks and saving throws (not attacks), +3 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

  | 4 / Long Rest • 1 Bonus Action 
  • Unarmored Defense: While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
  • Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.
  • Danger Sense: You have advantage on DEX saving throws against effects that you can see while not blinded, deafened, or incapacitated.
  • Primal Path (Totem Warrior|Lynx)
    • Totem Spirit (3rd Level) While Raging, if Unarmored, add your Proficiency Bonus to your AC
    • Aspect of the Beast (6th Level) Gain Nightvision, Advantage on Hearing Perception.
  • Extra Attack
  • Fast Movement: Your speed increases by 10 ft. while you aren't wearing heavy armor.
  • Feral Instinct: You have advantage on initiative rolls. Also, if you are surprised at the beginning of combat but not incapacitated, you can act normally on your first turn if you enter a rage before doing anything else.
  • Brutal Critical: You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.


Combat[edit]

  • HP: 104
  • AC: 17 (Unarmored) / 21 (Raging)
  • Saves: WIS, CHA
  • Static Initiative: 18
  • Speed: 40'
  • Passive Perception: 15 | Passive Investigation: 11 | Passive Insight: 9

XP: 48000/64000

Attacks[edit]

  • Battleaxe: 2 attacks/action, +6 to hit, 1d8+2 damage Slashing (+5 damage while Raging, Versatile (1d10)
  • Handaxe: +6 to hit, 1d6+2 Slashing (+5 damage while Raging), Light, Thrown, Range (20/60)
  • Javelins: +6 to hit, 1d6+2 Piercing (+5 damage while Raging), Thrown, Range (30/120)


Equipment[edit]

  • Battleaxe
  • Handaxe (2)
  • Javelin (4)
  • Greatsword
  • Longbow
  • Backpack
  • Bedroll
  • Mess Kit
  • Tinderbox
  • Torch (10)
  • Rations (10 Days)
  • Waterskin
  • Rope, Hempen 50'
  • Bottle of Black Ink
  • Quill Pen
  • Small Knife
  • Letter from Dead Colleague
  • Common clothing
  • 410 GP