Tachyon Squadron Valkyrie

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Name: Ingrid Skarsgård
Call‑sign: Valkyrie
Role: In‑Close Dogfighter
Rank: Ace (V)
Ancestry: Human
Quote: I can’t put down the sword.
Player: Allen Volpe

Skills[edit]

Spacefaring Skills
Pilot +4
Gunnery +3
Tactics +2
Technology +1
Action Skills
Athletics +3
Fight +0
Notice +2
Shoot +0
Sneak +0
Social Skills
Discipline +2
Empathy +1
Investigate +2
Provoke +0
Rapport +1

Aspects[edit]

  • High Concept: Jet Forged Valkyrie on Fate's Edge
  • Free Aspect: Drawn to the Breaking Point
  • Decompression: Hot Brass and Cold Cases—Some Problems Get Solved by Overkill

Stunts (Refresh: 2)[edit]

Name Type Description
Split-Second Evasion Personal Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter).
Stick to Trigger Personal Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns.
One Shot, One Kill Personal Gain +2 to Gunnery attacks the first time you attack a given target in an engagement.
Wyrmfang Precision Circuit Gear Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks.

Raven Interceptor “Eir’s Judgement”[edit]

Chassis Aspect: Latest Tech, Unknown Source

Chassis Stunts[edit]

  • Well Armed: Gain Weapon:1 on Gunnery attacks
  • Automated Ejection System: [See Core Rules, p. 46]

System Notes[edit]

  • Modular Equipment Bays: 2
  • Maximum Shield Rating: 3

Damage Tracks[edit]

Computer System Damage

  • [2] Minimize 1 die on Technology actions
  • [2] Minimize 1 die on Gunnery actions
  • [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, Shots in the Dark
  • [ ] Flash fire! Punch out!

Propulsion System Damage

  • [2] Minimize 1 die on Tactics actions
  • [2] Minimize 1 die on Pilot actions
  • [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, Drives Ready to Give Out
  • [ ] Catastrophic explosion! Punch out!

Critical Systems Damage

  • [2] Life Support Damaged
  • [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit
  • [ ] Structural disintegration! Punch out!

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