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| Name: Ingrid Skarsgård
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| Call‑sign: Valkyrie
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| Role: In‑Close Dogfighter
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| Rank: Ace (V)
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| Ancestry: Human
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| Quote: I can’t put down the sword.
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| Player: Allen Volpe
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| Spacefaring Skills
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| Pilot |
+4
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| Gunnery |
+3
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| Tactics |
+2
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| Technology |
+1
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| Action Skills
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| Athletics |
+3
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| Fight |
+0
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| Notice |
+2
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| Shoot |
+0
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| Sneak |
+0
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| Social Skills
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| Discipline |
+2
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| Empathy |
+1
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| Investigate |
+2
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| Provoke |
+0
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| Rapport |
+1
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Aspects[edit]
- High Concept: Jet Forged Valkyrie on Fate's Edge
- Free Aspect: Drawn to the Breaking Point
- Decompression: Hot Brass and Cold Cases—Some Problems Get Solved by Overkill
Stunts (Refresh: 2)[edit]
| Name |
Type |
Description
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| Split-Second Evasion |
Personal |
Whether ducking behind cover or jinking through a hail of plasma fire, your instincts kick in the same. Gain +1 to defend against physical attacks using either Athletics (on foot) or Pilot (in a starfighter).
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| Stick to Trigger |
Personal |
Years of bracing recoil and precision under pressure in the cockpit give you an edge with heavier ground-based firepower. You may use Gunnery in place of Shoot when firing two-handed, bulky personal weapons such as assault rifles, LMGs, or shotguns.
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| One Shot, One Kill |
Personal |
Gain +2 to Gunnery attacks the first time you attack a given target in an engagement.
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| Wyrmfang Precision Circuit |
Gear |
Redundant targeting circuits sharpen your firing solution. Maximize one die on Gunnery attacks.
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Raven Interceptor “Eir’s Judgement”[edit]
Chassis Aspect: Latest Tech, Unknown Source
Chassis Stunts[edit]
- Well Armed: Gain Weapon:1 on Gunnery attacks
- Automated Ejection System: [See Core Rules, p. 46]
System Notes[edit]
- Modular Equipment Bays: 2
- Maximum Shield Rating: 3
Damage Tracks[edit]
Computer System Damage
- [2] Minimize 1 die on Technology actions
- [2] Minimize 1 die on Gunnery actions
- [2] Sensors and targeting systems offline: Minimize 1 die on Technology and Gunnery, Shots in the Dark
- [ ] Flash fire! Punch out!
Propulsion System Damage
- [2] Minimize 1 die on Tactics actions
- [2] Minimize 1 die on Pilot actions
- [2] Critical damage to drives: Minimize 1 die on Tactics and Pilot, Drives Ready to Give Out
- [ ] Catastrophic explosion! Punch out!
Critical Systems Damage
- [2] Life Support Damaged
- [2] Cockpit hit: pilot sustains damage equal to the amount the ship sustained in this hit
- [ ] Structural disintegration! Punch out!
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