Talk:Trinity:Cleric

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Clerics in Trinity are currently up for review.

I am currently contemplating removing the cleric entirely, and replacing it with a variant of the Truenamer class from Tome of Magic.

The following is a very rough draft of what the class would look like.

The Priest
HD: d6
					
							Utterances Known	Max Utterance Level
Level	BAB	Fort	Ref	Will	Special		  So / To / Ma		  Sou / Too / Map
1	+0	+0	+0	+2	Domain		   2 / -- / --		  1st / --- / ---
2	+1	+0	+0	+3			   3 / -- / --		  1st / --- / ---
3	+1	+1	+1	+3			   4 / -- / --		  2nd / --- / ---
4	+2	+1	+1	+4			   5 /  2 / --		  2nd / 1st / ---
5	+2	+1	+1	+4			   6 /  2 / --		  2nd / 1st / ---
6	+3	+2	+2	+5			   7 /  3 / --		  3rd / 1st / ---
7	+3	+2	+2	+5			   8 /  3 / --		  3rd / 2nd / ---
8	+4	+2	+2	+6			   9 /  4 /  1		  3rd / 2nd / 1st
9	+4	+3	+3	+6			  10 /  4 /  1		  3rd / 2nd / 1st
10	+5	+3	+3	+7			  11 /  5 /  1		  4th / 2nd / 1st
11	+5	+3	+3	+7			  12 /  5 /  2		  4th / 3rd / 1st
12	+6/+1	+4	+4	+8			  13 /  6 /  2		  4th / 3rd / 2nd
13	+6/+1	+4	+4	+8			  14 /  6 /  2		  4th / 3rd / 2nd
14	+7/+2	+4	+4	+9			  15 /  7 /  3		  5th / 3rd / 2nd
15	+7/+2	+5	+5	+9			  16 /  7 /  3		  5th / 4th / 2nd
16	+8/+3	+5	+5	+10			  17 /  8 /  3		  5th / 4th / 3rd
17	+8/+3	+5	+5	+10			  18 /  8 /  4		  5th / 4th / 3rd
18	+9/+4	+6	+6	+11			  19 /  9 /  4		  6th / 4th / 3rd
19	+9/+4	+6	+6	+11			  20 /  9 /  4		  6th / 5th / 3rd
20	+10/+5	+6	+6	+12			  21 / 10 /  5		  6th / 5th / 4th

Truespeak is a class feature, similar to bardic lore, so it's level + wis mod. DCs are 9 + CR + utterance level, +2 for each time that utterance has been used today.

Assuming a 16 wisdom, and up against a creature whose CR is equal to your level, using a 1st level utterance, gives you a +4 against DC 11, meaning you fail on 6 or less... resulting in a 70% success rate. Presuming 3 encounters, you should be able to use a given utterance six times before the DC hits 23. 6 x 3 = 18, so you theoretically have 18 spells per day. 21, if you hit that last 10% on each one.

That seems to be too many. (Numbers have been reduced.)

Not only that, but try to hit a 6th-level utterance against a 20th-level target. DC is 35. You've got a +28. So... you fail on a 6 or less. 70% chance of success. Huh.

Base system assumes DC is 15 + (CR x 2), with a +10 at 1st. Meaning you fail on a... 6 or lower. Higher levels are irrelevant, since the base system is broken. They give you a 70% chance starting out. Sounds good to me.

Truename system: fixed.

Type of
Utterance	DC Formula
Soul		9 + (CR or HD) + utterance level
Tool		20 + (2 x utterance level)
Map		20 + (3 x utterance level)

Domains are now deity-specific.

Tracy Vannieu

Class Skill: Perform (Strings).
Weapon Proficiency: Pistol.

--Granted Powers--
Choose two.

Protect the Weak: If a creature adjacent to you would be struck with a melee or ranged weapon, you may interject yourself so that
the creature is not struck; however, you are automatically hit and take the damage the creature would have taken.

Gunslinger's Intuition: You gain an insight bonus to your AC as though you were a gunslinger of your priest level. This ability does
not function if you are wearing more than light armor.

Lucky Shot: Each day, you gain a reroll, usable once per day. This extraordinary ability allows you to reroll one roll that you have
just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if
it’s worse than the original roll.

--Tracy Vannieu Utterances--
Soul
1. Entropic Shield: Ranged attacks against you have 20% miss chance.
2. Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
3. Gunsai's Paranoia: Touched creature gains uncanny dodge.
4. True Seeing: Lets touched creature see all things as they really are.
5. Revolutionary's Vengeance: Touched creature ignores TR in regards to firearms.
6. Foresight: “Sixth sense” warns of impending danger.

Tool
1. Sympathetic Instrument: Touched instrument grants player a +5 insight bonus to Perform checks.
2. Repair Light Damage: "Heal" an item of 1d8 damage +1/level (max +5).
3. One Bullet Left: A single bullet appears, loaded, in touched firearm.
4. Repair Moderate Damage: "Heal" an item of 2d8 damage +1/level (max +10).
5. Gunsai's Eyes: Touched firearm makes next attack with +20 bonus.

Map
1. Detect Secret Doors: Reveals hidden doors within 60 ft.
2. Soulful Song: As per inspire fear (variant bardic ability).
3. Bullet Time: As per bullet time (jikuu).
4. ---

Another one.

Sardon

Class Skill: Jump.
Weapon Proficiency: Lance.

--Granted Powers--
Choose two.

Trained on the Spires: Gain the battle jump feat.

Stormwracked: You cannot be dazed or dazzled by [light] effects, and you cannot be deafened by [sonic] effects.

Life at Sea: Gain the endurance feat.

--Sardon Utterances--
Soul
1. Fighting Spirit: Target becomes immune to fear.
2. Guard the Tower: Target can take a defensive stance (defender ability).
3. Roll of Thunder: Target cannot be silenced.
4. Ride the Lightning: Target regains health if struck by electricity damage.
5. Recruit to the Cause: Attempt to invite target (mediator ability).
6. Soul of the Dragoon: If target dies, chance to revive.

Tool
1. Thunderlance, Lesser: Touched weapon gains the shocking quality.
2. ---
3. Thunderlance: Touched weapon gains the shocking burst quality.
4. ---
5. Thunderlance, Greater: Touched weapon gains the shocking burst and holy qualities.

Map
1. Tempest: As per call lightning (druid).
2. Control Weather: As per control weather (druid).
3. Reverse Gravity: As per reverse gravity (druid).
4. Raise the Tower: As per instant fortress (magic item).

Now a Lucavi, to be different.

Ajora

Class Skill: Bluff.
Weapon Proficiency: Bastard Sword.

--Granted Powers--
Choose two.

Rebellious Spirit: Gain the slippery mind ability (rogue).

Aura of Leadership: Gain the aura of courage ability (paladin).

Angelslayer: Gain the favored enemy (outsider [good]) ability (ranger).

--Ajora Utterances--
Soul
1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2. Angelic Grace: One creature gets +4 profane bonus to Charisma.
3. Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
4. Slay Living: Touch attack kills subject.
5. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
6. Ajora's Rebellion: Summon a devil (summon monster IX).

Tool
1. Infernal Weapon: Touched weapon gains the unholy quality.
2. ---
3. Symbol of Pain: Touched weapon has a symbol of pain etched in it (cleric).
4. Infernal Contract: Written work has hidden geas/quest embedded in it (cleric).
5. Godslayer: Touched weapon gains unholy and bane (outsider [good]) qualities.

Map
1. Ajora's Presence: As per magic circle against good (cleric).
2. ---
3. Unhallow: As per unhallow (cleric).
4. ---

Another Lucavi.

Teniel

Class Skill: Survival.
Weapon Proficiency: Claw.

--Granted Powers--
Choose two.
 
Raging Mind: Creatures that attempt to contact or influence your mind take 1d3 points of temporary Wisdom damage unless they make a
successful Will save against DC 10 + your priest level.

Unthinking Beast: You can rage once per day as a barbarian.

Primal Grasp: Gain the improved sunder feat.

--Teniel Utterances--
Soul
1. Confusion, Lesser: One creature acts randomly for a short time.
2. Rage: As per rage (bard).
   Claws of the Beast: As per beast claws (druid, CDiv).
3. Call Beast: As per summon nature's ally III (druid).
   Confusion: As per confusion (wizard).
4. Contagion: Infects subject with chosen disease.
   Poison: As per poison (druid).
5. Maddening Scream: as per maddening scream (cleric, CDiv).
6. Form of the Beast: Take on a beast-like form.

Tool
1. Shatter: Sonic vibration damages objects or crystalline creatures.
2. ---
3. ---
4. ---
5. ---

Map
1. Entangle: As per entangle (druid).
2. Wall of Thorns: As per wall of thorns (druid).
3. Summon the Forest: As per animate plants (druid).
4. Antipathy: As per antipathy (druid).

And another.

Konoe Ishikaru

Class Skill: Iaijitsu Focus.
Weapon Proficiency: Katana.

--Granted Powers--
Choose two.

Aura of Leadership: Gain the aura of courage ability (paladin).

Spirit of the Genji: You qualify for the Genji prestige class as though you had taken the Genji Heritage feat, even if you are
not a Clavat.

Challenge of Ishikaru: Once per day, you can issue a fighting challenge, as per the knight ability.

--Konoe Ishikaru Utterances--
Soul
1. Bless: Allies gain +1 attack and +1 on saves against fear.
2. Samurai's Endurance: Subject gains +4 to Con for 1 min./level.
   Calm Emotions: Calms creatures, negating emotion effects.
3. Shield Other: You take half of subject’s damage.
   Status: Monitors condition, position of allies.
4. Samurai's Stature: As per righteous might (cleric).
5. Phantom Steed: As per phantom steed (wizard).
   Tongues: Speak any language.
6. Insight of the Genji: As per moment of prescience (wizard).

Tool
1. Magic Weapon: Weapon gains +1 bonus.
2. Magic Vestment: Armor or shield gains +1 enhancement per four levels.
3. Magic Weapon, Greater: +1 bonus/four levels (max +5).
4. ---
5. Genji Armaments: As per soul of the genji (genji ability).

Map
1. ---
2. Nondetection: As per nondetection (wizard), but affects an area instead.
3. ---
4. Word of Recall: As per word of recall (cleric).

Another one.

Sko'Veyux

Class Skill: Intimidate.
Favored Weapon: Spiked Chain.

--Granted Powers--
Choose two.

Sadistic Streak: Once per day, you can convert damage you take into healing, up to 1 point/level.

Aura of Despair: You radiate a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.

Poison Use: You do not risk poisoning yourself when you use poison.

--Sko'Veyux Utterances--
Soul
1. Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
2. Addiction: Subject becomes addicted to a drug.
3. Sadism: For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
4. Wrack: Blinds subject, renders it helpless for 5 rounds, then -2 on attacks, saves, and checks for 3d10 minutes.
5. Eternity of Torture: Target is rendered helpless, ageless, and has all abilities other than Con drop to 0.
6. Mindrape: Caster learns everything subject knows and can alter its memory or knowledge.

Tool
1. Dancing Chains: Animates one chain per level.
2. Extract Drug: Creates drug from inanimate object.
3. Liquid Pain: Extracts one dose of liquid pain from tortured victim.
4. ---
5. Soul Shackles: Imprison soul of dead creature in talisman from which caster can question it.

Map
1. Wall of Chains: Creates barrier of woven chains.
2. ---
3. Wall of Deadly Chains: As wall of chains, but chains attack those nearby.
4. ---