Teen Demigds Christopher

From RPGnet
Jump to: navigation, search
  • Christopher Lawrence
  • Level 1
  • XP: 0/
  • Dominion: 0/
  • Effort: 2/2
  • Description: 17, a shapeshifter torn between idealized and nondescript.
  • Goal: Build a Lair


Facts​[edit]

  • Origin: A foundling, melded of darkness and artifice. Christopher was raised by a murdered artist and an abusive handyman.
  • Career: Outsider looking in. Christopher sees much more than he is seen.
  • Relationship: Christopher is an active presence in multiple online communities. He has a network of information and support available.


Attributes[edit]

Attribute Score Mod Check
Str 18 +3 3+
Con 18 +3 3+
Dex 13 +1 8+
Int 19 +4 2+
Wis 16 +2 5+
Cha 14 +1 7+


Combat​[edit]

  • HP: 12
  • AC: 2
  • MR: 30
  • Unarmed Attack: +4, 1d10+3 damage.
  • Miscellaneous High-tech attacks: +5, 200ft range, 1d10+4 damage.
  • Hardiness: 12+
  • Evasion: 11+
  • Spirit: 13+


Equipment[edit]

  • A duffel bag with some clothes and personal items.
  • A tablet computer.
  • A relatively large amount of cash
  • A smartphone
  • An expensive bicycle

Words & Gifts​[edit]

Dragon: Your hero is a dragon. Whatever the particular shape you might desire the dragon to take, you have a base Armor Class of 3, your unarmed attacks inflict 1d10 damage as a magic weapon, and your Strength is automatically raised to 18. You are whatever size both you and the GM agree is appropriate.

  • Second Skin (Action): You can transform into humanoid shapes of your choice as a Main Action. Your transformed aspect is dressed and equipped in any way normal to the guise you assume and you can automatically speak any language or adopt any mannerisms appropriate to the chosen disguise. All your gifts and innate powers remain accessible in human form.
  • Sinews of the Serpent (Constant): You have tremendous physical might. While it is not precise enough to be relevant in normal attacks, you can smash through stone construction as many feet thick as you have character levels, crush wooden structures, carry weights no heavier than a small ship, and otherwise perform feats of draconic strength.


Artificial Intelligence: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security.

  • Warbot (Constant): Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.
  • Data Trawl (Action): Commit Effort. You may fully answer any question that could be answered by a careful study of any database you can access, whether directly or via the network, and regardless of any security on those databases. If you Commit Effort for the day, you may change what

those databases record about a topic, automatically altering all connected databases in a coherent and integrated way

Vengeance: Godbound of Vengeance repay what is owed. Their normal attacks always hit against a target who has inflicted hit point damage on them within the past round.

  • Excellence of the Word (Constant): Constitution raised to 18.