Teen Demigods Valara
Sophie McKenna (Valara)[edit]
Abilities[edit]
STR 13
DEX 14
CON 16
INT 10
WIS 13
CHA 16
Facts[edit]
Origin: Daughter of an Actress and Stuntwoman from the TV series "Red Kara, Amazon Princess"; Aphrodite (in her aspect as Aphrodite Areia) was a fan of the show and couple, and decided to bless them with a child.
Profession: Pro gamer, cosplayer, and internet personality
Relationship: Active in the gamer community, and has become viewed as a spokeswoman for feminist gamers, with all the supporters and detractors that implies.
Resources[edit]
Total | Free | Earned per Month | |
---|---|---|---|
Effort | 3 | 3 | |
Influence | 2 | 2 | |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws[edit]
Base | Mod | Armour Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | -2 | 0 | 13 |
Evasion | 15 | -1 | +4 | 18 |
Spirit | 15 | -1 | 0 | 14 |
Hit Points[edit]
Current | Maximum |
---|---|
10 | 10 |
Armor[edit]
- AC: 3
- Type: Medium Regalia Armor, Shield
Attacks[edit]
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Range | Damage |
---|---|---|---|---|
Sanctified Violence | Charisma | +3 | 1d10+2 | |
Spear | Strength | +2 | 1d8+1 |
Words[edit]
Passion[edit]
Set Charisma to 16
Sword[edit]
Heroes with the Sword Word treat all their weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon they’ve ever used immediately to hand as an Instant action.
Vengeance[edit]
Normal attacks always hit an opponent who inflicted hit point damage on her in the past round.
Gifts[edit]
Heart of the Lion[edit]
(Constant) You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
Banner of Passion[edit]
(Action) Commit Effort. All NPCs who are lesser foes within earshot or sight are suffused with a powerful emotion of your choice, directed at the object of your choosing. Worthy foes get a Spirit saving throw each round to throw it off. This emotion will make them act to the limits of their character and will last at least a day after the effort is reclaimed.
Sanctified Violence[edit]
Even your words scourge those who incur your wrath. Your weapon or unarmed attacks count as a 1d10 magical weapon with a range up to 200 feet. If you kill a target who first initiated violence against you in this scene, either with this gift or another power, lesser foes who see it or learn of it will be unable to consider the death as unlawful, unfair, or socially inappropriate.
Mantle of Nemesis[edit]
Commit Effort for the scene and target an opponent who has inflicted hit point damage or harm on you or a companion during that same scene. You instantly negate an ability the target is using, as if you had successfully offensively or defensively dispelled whatever power they are using. This gift can only be used once per scene on a given target.
Conditional Forgiveness[edit]
Commit Effort for the day and target a visible creature, naming an offense they have committed. If they ever perform a substantially similar act again, they immediately perish or suffer some lesser curse at your discretion. The offense named must not be an act necessary for their continuing survival or physical health. Worthy foes can make a Spirit save to resist this divine punishment.
Effort of the Word[edit]
+1 Effort