Telkarion NPCs

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Wasteward Keep[edit]

Lord Almasy Tamas - Governor of Wasteward Keep. A Crusader who was once the Legate Commander of the Vth Legion. He has dedicated his life to serving the Telkarion Empire, and his faithful service has rewarded him with governorship of Wasteward Keep and the Wasteward Marches, what is arguably the most dangerous frontier of the Empire. He is well-known for being a very observant and wise governor, but has a strong attachment to tradition and the experiences of his adventurous youth that can make him slow to accept change. Having served many years on the southern frontier, he maintains a dislike for the goblinoid races that has created a rift between the troops under his command and the 13th Legion.

Master Asayar Zsigmond - Aged monk, master of the Tiger Claw fighting style. He is an advisor and long-time companion of Lord Almasy Tamas, having adventured with him in his youth. He has an odd complexion that many attribute to his advanced age, but there are rumours that he has an inhuman ancestor. He is missing one finger on his right hand.

Scoutmaster Janos - Commander of the scouts and rangers who serve the Empire in the Wasteward Marches. He is remarkable for the energy that he constantly displays, and hair that is worn long in the style of frontiersmen, both of which set him out from the other senior masters of the Keep.

Blademaster Tivadar - Commander of Lord Tamas' personal guard, a renowned swordsage. His booming voice can often be heard throughout the Keep as he admonishes a student or guardsman, but he has developed a reputation as a jokester amongst those who know him well.

Quartermaster Ferenc - Ferenc controls the warehouses containing the Empire's military stores. With appropriate approvals, important gear may be requisitioned from Ferenc for missions being undertaken in service to the Empire.

Magistrate Kazimir - Head of the Imperial Cult in Wasteward, administering over all temples in the region. A notorious skinflint who is generous with his praise and flowery words, but reluctant to part with a single copper. This has lead to rumours that the Temple contains a vast wealth, hoarded by Kazimir over the years. Established by radical human priests in the years following the creation of the Empire, the once-marginal Imperial Cult has gained in popularity in recent years, especially amongst humans who fear inclusion of other races in mainstream society.

Archmage Tivadar - Senior warmage of Wasteward Keep. His eyes glow with an eldritch fire that has been known to strike terror into his enemies. He is rumoured to have served House Telkarion during the Age of Warring Kingdoms, which would make him much older than the normal span of human years. An old battle injury has left him nearly deaf and prone to misinterpretation of verbal communication.

Geza Gyoni - Lesser mage encountered by the party at the Tower of Mages.

Captain Bartal - Commander of the militias of the Wasteward Region. A moody, humourless individual, he is not pleased with being relegated to command over the ragtag, poorly-trained conscripts.

Emre Benedek - Riverman who accepted the task of ferrying the party upstream, along with supplies for the tower. Last seen at the docks near the tower, where he awaits the party's return. He is fairly savvy guide to the dangerous river, and is happy to be earning the Empire's gold.

Ozsef Kisfal - Riverman who gladly ferried the party from Riverside to Wasteward, in exchange for a riding horse.

Ththur Glantek - Mysterious Dwarven trader, resident of the Riverman's Rest Inn.

Ambassador Irimon Taramandil - Elven ambassador of House Taramandil, longtime allies of the Empire.

Arpad Zrinsk - Merchant, owner of the warehouse that the party was charged with guarding in return for free (albeit spartan) lodging and food (grudgingly provided).

Snirvneblin - Peculiar gnome who presides over the magic shop in the cellars of the Tower of Mages.

Lajos Jos - Young borderlander militiaman assigned to guide the party to the village where the alleged kidnapping took place.

High Priest Nikola Lantos - High Priest of the Temple of Isten in Wasteward.

Mor Gordonyi - Warmage from Wasteward, encountered by the party at the abandoned watchtower.

Mihaly Kassak - Agent of the Empire, encountered by the party en route to find the kidnapped children. At the time, he was searching for nobles who might be witholding their personal troops from the defence of Wasteward.


XIIIth (Goblinoid) Legion[edit]

Legate Commander Dhakiy - Commander of the Legion. This tall, imposing hobgoblin has a reputation as an exceptionally bright tactician, especially for a goblinoid. His intelligence is matched only by his cruelty, which he has used to impose iron discipline amongst his legions.

Tribune Qutaiba - Second in command of the Legion, this half-orc, half-ogre is a devoted cleric of the orcish war god Ilneval. His rank as a senior priest is obvious by the ceremonial scars that cover every inch of his body.

Amadi - Goblin Sergeant - The sergeant in command of the detachment guarding the docks near the tower.

Omari - Hobgoblin Centurion - Encountered on the Huladek River on the second day of the party's journey upstream. He was overseeing the crossing of his centuria and some auxiliary worg cavalry. They were returning from hunting down a particularly powerful elemental monster in the borderlands, and had several injured or dead centurions with them. He asked the adventurers to give his regards to Amadi.

Taj - Goblin Sergeant - On guard detail at the Legion docks, he guided the party through acquiring gear and passage on a ship.

Ajani - Goblin Warg Rider Sergeant - Leader of the warg riders encountered in the Wastes. He and his riders accompanied the party for a large portion of their journey, crossing the river to the lands of the Empire and traveling with them until parting at the fog-enshrouded battlefield, leaving to attempt to rejoin the cohorts of the Legion.

The Watchtower[edit]

Sebestyrn Molnar - Militia Soldier - Only known survivor of the Genasi attack on the watchtower, which originally had a garrison of 20 soldiers and a commanding officer (13 bodies have been found dumped in the nearby woods). Sebestyrn accompanyied the party fort a significant portion of their journey back to Wasteward. When the much-weakened party awakened a zombie knight while plundering a burial site, Sebestyrn came to the rescue, eventually slaying the knight and rescuing the three unconscious party members. Sebestyrn was left to accompany the mysterious elf Gimilzor and the villagers under his protection.

Timodi Kertrsz - Militia Commander - Former commanding officer of the watchtower, likely deceased.


Tarminvatur Elves[edit]

Elros - Elf sorceror captured by the adventurers at the first watchtower, where he was found in the company of Genasi light troops. His role in the capture of the tower is suspected by the party, as he evidenced the power to place his opponents under a magical sleep, and the tower appeared to have been taken without a fight. He has been carried, tied up and gagged, by the party on their journey back to Wasteward. When questioned as to his presence at the tower, he alluded to House Tarminvatur siding with the Genasi in this war, and that this was done for purpose of the greater good.

Gimilzor - Encountered by the adventurers in the company of a group of more than 50 human women and children, Gimilzor claimed to have struck a deal with the Genasi to escort them from their village to an area of safety near the elven homelands in the Fey Wild. Originally forced to accompany the party to Wasteward to answer for the actions of his relative Elros and his House, he earned his parole by rescuing the party from an attack by the Genasi. Trykaar released him on the promise that he would wait with his human charges in a remote vale for two weeks, and only continue his travels if no force from Wasteward came to collect him. Wearing a coat of elven chainmail and the robes of an elven noble, Gimilzor projects an impressive appearance that he has proven can quickly turn to terrifying. In combat, he revealed an ability to snatch a crossbow bolt from the air, and to send his opponents fleeing in terror without so much as drawing his sword.


Tarminastir Elves[edit]

Inglor, Ingwion, and Ingwe - Three elven siblings encountered west of Tarminastir. Ingwe convinced Neela to aid her in abducting a human boy named Elek who had been seduced and stolen away by her cousin Olwe.

Galion - Elf in service to the magistrate of the town west of Tarminastir. Arrested Neela and Leandrie following Leandrie's slaughter of the elven adolescents. Put Leandrie to death for his crimes.


Taramandil Elves (and humans residing in Taramandil)[edit]

Andras Kemeny - General, Knight of the Wall, Warblade of the Empire, military emissary from the Empire to House Taramandil. Trained Trykaar in the ways of the warblade. He is am imposing presence in any room, a wolf in gilded armour.

Argimilzir - Lord of a small enclave midway between the Elvensea and the central city.

Endre Vitrz - Young peasant boy, rescued by the party from Tarminastir. Equipped with items befitting a young lord and left with the Empire's embassy in Taramandil.

Falassion - One of the eldest of the Tarmandil elves. Encountered by the party on the Old Highway south of Viz, where he led a large group of stag riders on the wild hunt.

Ferenc Maricz - Ambassador of the Telkarion Empire. He has come to greatly enjoy the luxuries of the elven lands, as his corpulent figure attests to.

Imin - Minor Lord of a small enclave a day's journey from the Elvensea.

Irime - Minor Lord of House Taramandil, benefactor of Aldur. Suspecting that Tarminastir were plotting with the Genasi, he sent Aldur to investigate.

Sandor Kazinczy - Cleric of the Emperor, in service to the embassy.

Telemnar - Encountered by Aldur in the city of Ralyahid, while mysteriously transported 117 years into the past. Aldur sent him with a warning for his kinfolk of the imminent Gena Disaster.


Gnomes[edit]

Nesmir - Lean and weathered-looking gnome who approached Trykaar in the town west of Tarminastir. A mysterious figure, he is apparently quite intrigued by the glowing blue tree and has offered the aid of himself and his colleagues in attempting a second infiltration of Tarminastir. Why he is not named Snrf'Neblin is part of his mystery.

Snrf'Neblin - Every other gnome the party has met.


Dwarves[edit]

Patroclus - Merchant and captain of the "Daili", a strange boat powered by magic rocks. He trades along the shores of the Llyntylwyth, a large lake in the midst of the Feywild.



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