Ten of Clubs

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Ten of Clubs

Power Level: 10 Concept: playing card powerhouse secret Identity: unknown Base of Operations: mobile Group affiliation: Royal Flush gang Nationality: American occupation: supervillain height: 6'6" weight: 280 lbs eyes: brown hair: shaved bald

Str 20, Dex 14, Con 20, Int 10, Wis 10, Cha 11 (25 total)

Init +2 ; Defense 19 (+6 base, +2 dex, +1 dodge); Spd 30 ft; Base Attack +6; Atk +12 melee (+5 str, + 1 AF), Atk + 8 ranged (+2 dex); SV Dmg +10, Fort +5, Ref +2, Will +0;

Skills: ( 28 total) climb +5, intimidate +5, listen +3, Spot +5, survival +3, pilot: hovercard +2

Feats: ( 14 total) attack focus (unarmed), Immunity (Pain, heat, cold, pressure), dodge, durability

Powers & Equipment: (68 total) Amazing save: damage + 5 (source: mutation, 5 pp) Superstrength + 10 (source: mutation, 60 pp) - extra: protection, leaping immovability + 5 (source: mutation, 5 pp) hovercard vehicle (effect: flight +7; power stunt: move-by attack; flaw: device; source: superscience, 8 pp)

weaknesses: Quirk: loves fighting. given the chance, Ten will keep on fighting to the point of having to be dragged off of the feild by his teammates