Terasi Herlindha

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Background[edit]

Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.

Character Details[edit]

  • Name: Terasi Herlindha
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: Erlin the Harper
    • Lay Member:
  • Social Condition: Poor noble, not well considered
  • Sex: Female
  • Previous Experience: Player's Guild

Characteristics[edit]

Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.

  • Damage Bonus/Minus: Nil
  • Hit Point Bonus/minus: +1 HPs
  • Experience bonus: +12%
  • Encumbrance limit: 11 Enc.

Skill Groups[edit]

  • Agility: +10%
    • Dance (30%/5%):-
      • Folk: 65%
      • Courtly: 25%
    • Dodge (15%): 40%
    • Climb (25%): 35%
    • Jump (25%): 40%
    • Tumbling (25%): 45%


  • Aim: +10%
    • Catch (25%): 35%
    • Throw (25%): 45%


  • Knowledge: +10%
    • Evaluate (10%): (-20 on evaluations)
      • Treasure: 00%
      • Trade Goods: 00%
      • Art: 10%
    • Read/Write Language (10/0%):-
      • Orlanthi (own): 50%
    • Animal Lore (5%):-
      • Find cattle food: 15%
      • Hunting: 15%
      • Tending/Herding: 15%
      • Training: 15%
    • Folk Lore (30%)By culture/race:-
      • Homelands: 60%
      • Human Lore: 55%
    • Mineral Lore (5%):-
      • Mining: 15%
      • Caving: 15%
      • Assess Mineral: 15%
    • Plant Lore (5%):-
      • Find healing plants: 15%
      • Identify plants: 15%
      • Farming: 15%
    • World lore (5%):-
      • Find Water: 15%
      • Survival: 15%
      • Weatherlore: 15%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +15%
    • Boating (10%): 25%
    • Sailing (5%): 20%
    • Craft, Physical (30%/10%) Sp:-
      • Woodworking: 55%
      • Luthier (Craft Lyre): 60%
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): 30%
    • Riding (5%): 20%
    • Running (25%): 20%
    • Drive Cart/wagon (15%): 30%


  • Manipulation[Fine]: +10%
    • First aid (10%): 20%
    • Treat disease/poison (5): 15%
    • Sleight of hand (15%):-
      • Hide item: 35%
      • Pick pockets: 35%
      • Palm object: 35%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 20%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 20%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Puzzles: 25%
      • Trap set/disarm: 15%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var):-
      • Lyre: 75%


  • Perception: +15%
    • Listen (25)%: 40%
    • Scan (25)%: 45%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 25%
      • Trap: 20%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: 0%
    • Camouflage (10%): 15%
    • Hide (15%): 15%
    • Move quietly (15%): 15%
    • Ambush (5)%: 00%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +20%
    • Bargain (10%): 35%
    • Orate (10%): 65%
    • Sing (5%): 75%
    • Speak Lang. (Int x 5 [Home langs, 00% other.):-
      • Orlanthi (own): 100%
      • Tradetongue: 40%
      • Other: 35%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%
    • Peacemaking (10%): 40%
    • Streetwise (Pavis) (5%): 25%
  • Social: +20%
    • Acting (10%): 60%
    • Bribery (20%): 45%
    • Fast talk (20%): 60%
    • Disguise (10%): 35%
    • Wise (30%/10%/5%):-
      • Streetwise: 35%
      • Courtliness: 70%
      • Nomad ways: 30%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head None 6 0 0 19-20
Left Arm None 5 0 0 16-18
Right Arm None 5 0 0 13-15
Chest Light Leather 7 1 0 12
Abdomen Light Leather 6 1 0 09-11
Left Leg None 6 0 0 05-08
Right Leg None 6 0 0 01-04
  • Total Hit Points: 16 HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +15%
  • Aim Bonus/Minus: +15%
  • Strike Ranks: Siz:(2)+Dex:(3)=5
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Composite Bow 1d8+1 3/11 10 70% 20% 100m 2
RH Dagger 1d4+2 9 12 50% 40% melee 0
Fist 1d3 9 arm 45% 40% 0 0
Kick 1d6 9 leg 45% -- 0 0
Head Butt 1d4 9 head 30% -- 0 0
Grapple Special 9 special 50% 40% 0 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 17
    • Current Available POW: 17
    • Current Stored POW: 8 Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Coordination
    • Mindspeech
    • Repair
    • Healing I
    • Glamour II
    • Speedart I
    • Befuddle
    • Fanaticism
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts[edit]

  • Name: Pick a name
  • Breed: Horse, riding

Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 5 1 None 17-20
Left Foreleg None 4 1 None 14-16
Right foreleg None 4 1 None 11-13
Forequarters None 6 1 None 08-10
Hindquarters None 6 1 None 05-07
Left Hindleg None 4 1 None 03-04
Right Hindleg None 4 1 None 01-02
  • Total Hit Points: 18HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 25%
Kick 1d8+2d6 7 25%
Rear and plunge 2d8+2d6 7 25%
Trample 4d6 7 45%

Equipment[edit]

  • Weapons:
    • Long Composite Bow
    • Dagger
  • Armour:
    • Leather Byrnie
    • Leather Skirts
  • Other:
    • Lyre
    • Bagpipes
    • Adventurer's Pack
    • 1 month's clothing (Noble)
  • Money:
    • 131L, 81C, 29B