TheStarsAreRight:RedlandLetter14

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[The handwriting at the top of this note is a bit more 'scrawled' than the main body of the letter, which is fairly neatly penned, albeit with various scribbled ‘corrections’.]

Hey, Carl. Here are some notes I’d written up for our meeting this weekend to be used when we were discussing strategy. I didn’t want them to go entirely to waste, so I figured I’d wing them over to you, in case they can be of some use. Pardon the messiness of it, as I made a few corrections based on data I acquired over the weekend. These were merely notes I was going to use for discussion, so they are incomplete as a set of plans. Also, of course, my knowledge of many things is incomplete, so take with a handful of salt...

RESOURCES:

Direct:

1) French Organization: Vast wealth, Wisphers Estate, Access to teleportation gates, a few ‘Soldiers’, a King, several members, various mystical weapons, ???.
2) Spanish Organization: Similar, replacing Wisphers Estate with The Tower.

Allies:

1) Fae: Several hundred powerful individuals, an active Principle.
2) Islanders: Approximately one hundred(?) individuals with some power (e.g., glamour).
3) Children of Abydos: Similar to Fae?
4) Children of Illumination: Active Principle, might be of limited use as they are confined to a specific location?
4.5) Redland Jack: Maintains some contact (and influence?) with the Outside.
5) Russians: All the resources of a vast (if somewhat obsolete) nation-state, an awakened land, powerful sorcerers.
6) King of the Body: ???
7) Others?: I’m probably missing a lot here.

Potential Allies:

1) Catholic Church: A longstanding order with vast resources, influence, and perhaps arcane resources.
2) Pentheus: Possess a statistical model that could help predict incursions, knowledge of how to contain Outsiders, local information and organization at site of first major incursion, New York.
3) Brotherhood of the Beast: Many powerful sorcerers, presumably have a great deal of knowledge about the Outside.
4) The Lady: An Outsider with a pre-existing connection to the Worldsoul?
5) Principle of Aspiration: Would come with an organization and some sort of power, similar to the other Principles?
6) Principle of Consecration: Same as Aspiration.
7) Cecil Becker: ???
8) Others: US government, Society of the Golden Dragons, Snakemen, ???

STRATEGY:

[This next part has been entirely crossed out and an arrow points new text to the location. The information excised appears to be about the Brotherhood of the Beast, and is replaced with new information pertaining to the same.]

Urgent Priority:

1) Brotherhood of the Beast: With the escape of Baron Hauptmann, this should vault to your number one priority. I would recommend:
a. Sending a delegation to negotiate with them. If they can be brought to the defense of the world, this would be optimal. Next best would be a willingness to give you information, followed by a guarantee of neutrality.
b. If ‘a’ fails, see if the organization can be either subverted or rendered ineffective through ‘civil war’.
c. If you can’t stomach dealing with them, I’d suggest destroying them immediately. Perhaps the Children of Abydos could sweep in as an army (with iron shields?) with someone to contain Baron Hauptmann and the Brotherhood could be scourged from existence.
2) Develop and adhere to an overarching plan: We need to develop a plan to stop the world from ending and get everyone on board, so that we’re all pointing in the same direction:
a. Many Gods plan
b. Unify the Worldsoul
c. Support Pentheus
d. Develop an ‘army’ to stop incursions as they occur
e. Negotiate directly with the Outside
f. Accede to the King of Fate and recreate the ‘machine’
g. Other???

‘a’ and ‘b’ maintain some synergy. ‘d’ and possibly ‘e’ are not exclusive plans, whereas ‘a’, ’b’, ’c’, and ‘f’ would need to be selected and adhered to (though if ‘a’ or ‘b’ are chosen, they could conceivably swapped down the road? At least for some time.)

High Priority:

1) Pentheus: We should determine whether they are allies or enemies. I’m afraid that neutral ground will not exist:
a. Allies: We should coordinate plans for the upcoming incursion to New York. Furthermore, we should request access to the output of their calculations regarding future incursions so that we can be prepared.
b. Enemies: We should stage our own controlled incursion prior to the ‘real’ one in October. This should help mitigate the damage when the major one occurs. We should find a replacement for Pentheus in terms of caring for the displaced people, probably the government. [Scribbled in] Mai Li’s suggestion was a good one. You should use psychics / ‘rag’ newspapers to set the stage for you to appear as heroes.
2) Germany: We should ascertain the veracity of reports that the German leaders are dabbling with the Outside:
a. If so, [This section has been reworked.] you should send the Fae in to assassinate the people who are doing this.
b. If not, we should determine the probability of the Germans warring with their neighbors:
i. If high, we should attempt to stabilize the Weimar Republic, if possible. [Scribbled in] Maybe you should follow the assassination plan.
ii. If low, we should ignore Germany as a priority.

Other Priority (Allies):

1) Decide on how important we think the Principles are:
a. If important:
i. While dealing with the Brotherhood of the Beast, we should move in to establish contact with the potential Principle of Consecration.
ii. [This has been reworked.] You should have the King of Fate read Laura’s fate lines to pinpoint Donal. Even if she does not want to be a Principle, I suspect Donal may still be important.
iii. We should send someone to Sandoo to speak to the Lady, time permitting.
b. If not important:
i. [This has been reworked.] You should still do ‘ii’ above, if the KoF is still around. If not, or if Donal is not in New York, you should not pursue any further.
2) We should send / maintain delegations with other potential allies (if they are easily found, probably 1, 7, and the first two under 8, above) and see what level of commitment they are willing to provide.
3) I believe the Islanders are descended from Vikings. Perhaps they could help awaken the Land in the Scandinavian countries by bringing back the Norse gods (similar to what has happened in Egypt?)
4) [This is an additional section] You should see if you can ‘buy off’ or ‘bribe’ some of the Outsiders. Either get them to fight on your side or at least agree not to incur at all.