The Dark City:Jonas

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Jonas Black/Black Jonas, The Wizard[edit]



Mixed Some black, some hispanic, some Tagalog Filipino, some white

Fancy clothing Not super-fancy, but a nice black three-piece suit and white shirt, round sunglasses (always), rings and cufflinks with arcane symbols


Detached/bemused It's a facade, obviously, but that crooked half-smile helps keep others off-balance


Blood -1 Not used to violence

Heart 0 Not nearly as charming as he thinks

Mind +1 Nor as clever, though he's closer there

Spirit +2 He does have a lot of talent, though


Mortality +1 He still has some connections there

Night -1 What? Those things are real?

Power +2 Power recognizes power

Wild 0 Better tread lightly with these creatures

Intro Questions

Who are you?

Black Jonas, soon to be the greatest magician of this age, perhaps of any age. That's not arrogance, that's just a fact.

How long have you been in the city?

Less than a month as a permanent resident. I first visited about two years ago, early in my training.

What keeps you up at night?

Apparently the manner of my arrival (in that I seized someone else's sanctum and made it my own) seems to have upset some powerful people, and I'm using the term "people" loosely. Maintaining the magical defenses here takes a lot of attention to detail and I'm often worried I've missed something.

What have you sacrificed for your power?

My father disowned me for not taking over the family business and my mother for trucking with unnatural creatures, and I betrayed my teacher to gain access to his power. Now it seems I can't go back without compromising my situation here.

What do you desperately need?

Allies. It seems power and talent isn't enough to earn you security here, and so far I have been unable to make myself useful to anyone with real pull.


A simple house The outward manifestation of my sanctum

A crappy car An old clunker left behind by the previous owner

A decent cell phone I could never afford the high-end ones

A mystical focus: An 18" hardwood rod carved with mystical symbols and banded with iron (-1 to Channeling without it, armor+1 with hold from Channeling)

A sanctum: A three-floor tower visible only to those with the sight (which should include pretty much anyone here) with magical booby traps, a library of old tomes, magical wards, and a scattering of ancient relics, but its location is known by many and it attracts otherworldly attention. It's a magically enhanced fortress, but all these... things keep trying to get in and people (again, loosely) keep showing up unannounced.

A practical weapon: A snubnosed revolver (2-harm close loud reload concealable) It's surprising how many mages don't expect you to be packing mundane heat.


Someone is helping you keep your demons at bay. You owe them a Debt.

Someone is your go-to when you get into trouble. You owe them 2 Debts.

You are helping someone keep a dangerous secret. They owe you a Debt.


Channeling Yeah, I'm a wizard.

When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1 but you cannot Channel again this scene.

Take -1 ongoing until you rest Suffer 1-harm (ap) Mark corruption

Your hold lasts until you spend it. You can spend it to cast any spell as per the spell's description.[/sblock]

Sanctum Sanctorum

When you go to your Sanctum for a for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you've got pretty much just the thing. On a 7-9, you've got something close, but it's flawed or lacking in some significant way. On a miss, you don't have what you're looking for, but you know someone who probably has it in stock.


Teleport: Spend 1 hold to teleport yourself a short distance within a scene you're in.

Shielding: Spend 1 hold to provide armor+1 to yourself or someone nearby, or spend 2 hold to provide armor+1 to everyone in a small area, possibly including yourself. This armor lasts until the end of the scene. You can stack multiple uses of Shielding at once.

Veil: Spend 1 hold to make yourself invisible from sight for a few moments.[/sblock]

Corruption Move

When you strike a deal with someone dark and powerful, mark corruption.

Intimacy Move

When you share a moment of intimacy, physical or emotional, with another person, decide whether you care about them or not. If you don't, they go about their business as usual. If you do, they take -1 to Escape until they get some intimacy somewhere else.

End Move

When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it.

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