The Gods Also Rise Sheet

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Nekohara Youmu/Katherine Carradine[edit]

Background[edit]

Nekohara Youmu, formerly named Katherine Carradine, is the daughter of American SEAL William Carradine and Japanese geisha Nekohara Yuyuko. William met Yuyuko in a geisha house in Japan while on a mission, and despite the objections from both families, married her and brought her back to the United States. Soon after their wedding, their daughter Katherine Carradine was born.

Katherine was shy but energetic. Too energetic, her mother would say. Nothing could stop Katherine from sitting on top of the cabinet or generally jumping onto anything taller than herself. Her mother tried to focus Katherine’s energy in the art of traditional dance, to no avail. Katherine’s father, not nearly as savvy about the mentality of a 6-year-old girl…gave Katherine a small katana and sent her to a kendo doujou.

And it worked. From that day on, Katherine spent all her energy on the practice of kendo. She became more confident and outgoing, and no longer feel the need to jump up anything taller than her. Nothing stops Katherine from practice, in the doujou or at home, not even her father’s mysterious MIA when she was only eight. A few years later, Katherine’s mother married a second generation Japanese American, changing Katherine’s name to Nekohara Youmu.

Just days before Youmu’s sixteenth birth day, her BFF sent her some phothos shot in Washington DC. In one of those photos is a face that’s unmistakably Youmu’s father, William Carradine, who went MIA eight years ago. Determined to find out the truth about her father, Youmu went to Washiton DC alone, carrying only a cell phone, a bus ticket and a small katana. That, and ten years of experience in using it.

Abilities[edit]

Strength 8 (-1)

Dexterity 18 (+4)

Constitution 14 (+2)

Intelligence 10 (+0)

Wisdom 18 (+4)

Charisma 18 (+4)

Combat[edit]

Katana: Attack +10, Damage +6, Attack Flurry

Unarmed: Attack +10, Damage +6

Defense 22/10 Flat-Footed

Initiative +12

Saves[edit]

Toughness 0 (+4/+0 Flat-Footed)

Fortitude 2 (+4)

Reflex 7 (+11)

Will 5 (+8)

Skills[edit]

Acrobatics 11 (+15)

Diplomacy 7 (+11, +15 with Attractive)

Escape Artist 11 (+15)

Notice 11 (+15)

Sense Motive 12 (+12)

Stealth 11 (+15)

Language 1 (Base English, Japanese)

Feats[edit]

Accurate Attack

Acrobatic Bluff

All-Out Attack

Attack Focus (Melee) 10

Attractive 1

Blind-Fight

Defensive Attack

Defensive Roll 2

Dodge Focus 12

Elusive Target

Equipment 1

Evasion 2

Fearless

Hide In Plain Sight

Improved Critical (Katana) 2

Improved Initiative 2

Interpose

Luck 2

Takedown Attack 2

Prone Fighting

Power-Attack

Skill Mastery 1 (Acrobatics, Escape Artist, Notice, Stealth)

Uncanny Dodge 1 (Hearing)

From Mecha and Manga:

Attack Flurry (Katana) 4

Bishojo 1

Last Stand

Slap Silly 1

Up The Wall

Zen Strike

From Warriors And Warlocks:

Defensive Strike

Follow-Up Strike

Swift 1

Cat’s Feet

Wolf’s Ears

Tiger Leap

Low-Light Vision

Equipment[edit]

Small Katana (Strike 2, Extra damage interval for the (Strike) Flurry feat reduced by 1)

Cell Phone with Camera

Complications[edit]

Point Total[edit]

Abilities 26 + Saves 14 + Skills 15 + Feats 65 = 120