The Initiative:Felicia Pike

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Felicia as played by ?

Felicia Pike is a PC in the Spycraft 2.0 PbP The_Initiative.

Recruited by the Initiative in 1992, Ms. Pike aided in efforts to discredit Alien visitation theorists and maintain the secrecy of Initiative operations. She continued in this function until the Initiative was shut down in 1993. During the Initiative's closure, she was active in research into alien abduction reports, and deepened her already extensive knowledge of both alien visitation casefiles and the community of alien investigators. She was reactivated in 2007 in the wake of renewed alien activity.

Ms. Pike's involvement with alien phenomena began in 1985 during service with the Peace Corps. She became aware of commonalities in encounter stories among isolated communities, and began to question the notion of media-induced narratives. Her insightful research gained the attention of alien researchers in NICAP as well as Initiative watchers, and her willingness to travel led to her being a familiar figure at alleged crash sites, crop circle locales, and conventions. Her writings reflected some unease with the possible panic the revelation of alien visitors might raise, and it was decided to recruit her into the initiative as an intelligence asset monitoring the alien research community at large. Her involvement with discrediting activities damaged her position in the alien research community somewhat, but she maintained activity in the research community after the closure of the Initiative, maintaining exposure to new casefile materials as an "unexplained phenomena adventure tour guide". As a reactivated Initiative operative, she brings still-extensive contacts and an established cover to future Initiative operations.

Vital Statistics[edit]

Name: Felicia Pike

Code Name: SANDFLEA

Player: djymm

Class: Explorer 4

Origin: Rowdy Wanderer

Reputation: 2

Experience: 1000

Action Dice: 3 (d4)

Attributes[edit]

STRENGTH: 11 (+0)

DEXTERITY: 12 (+1)

CONSTITUTION: 14 (+2)

INTELLIGENCE: 16 (+3)

WISDOM: 11 (+0)

CHARISMA: 15 (+2)


Vitality: 40 Wounds: 14 Subdual Threshold: 14 Stress Threshold: 11

Unarmed: +3 Melee: +3 Ranged: +4 Defense: 13 Initiative: +3

Knowledge Check: +7 Request Check: +6 Gear Check: +4

Fortitude: +6 Reflex: +3 Will: +1

Skills[edit]

Athletics +3/+5 (3 ranks)

Blend +7/+8 (4 ranks, +2 insight, 19-20 threat range)

Cultures +12 (7 ranks, +2 insight, 19-20 threat range) [Central America, East Asia, East Europe, North America, Oceania, South Asia, West Asia, Western Europe]

Drive +5 (4 ranks) [Personal Ground Vehicles, Standard Ground Vehicles, Mounts and Animal-drawn]

Impress +6 (4 ranks, bonus class skill at 4th level, synergy bonus w/ Cultures)

Investigation +6/+8 (6 ranks)

Manipulate* +1/+3 (1 rank)

Networking* +3/+5 (3 ranks, synergy bonus w/ Cultures)

Notice +2 (2 ranks)

Profession +6 (4 ranks, bonus class skill at 1st level) [Tour Guide]

Resolve +3/+1 (1 rank)

Science +7 (4 ranks) [Economy, Engineering]

Search +6 (3 ranks)

Streetwise +7/+9 (7 ranks)

Survival +2/+4 (2 ranks)

  • cross-class skill

Abilities[edit]

Proficiencies: Edged, Handgun, Hurled, Hurled (exotic), Shotgun, Unarmed

Class Abilities: All Over The World, Connected, Bookworm I, Uncanny Dodge I

Feats: World Traveller, Lucky Break, Depth of Study, Polyglot

Interests: Cryptozoology, Snorkeling, Flute

Wealth[edit]

Lifestyle 3: 1-bedroom house, Mustang Mach I w/ fine tuning (HOT, DEP)

Possessions 3: Climbing Kit II, Laptop II, wetsuit, motorcycle jacket, SCUBA tank, Glock 27 w/ threaded barrel, holdout holster

common items: flashlight, binoculars, headset radio (basic), multi-tool, mp3 player/voice recorder, travel journal, sleeping bag, flask, pastels, zippo lighter, Shakuhachi Spending Cash 1: $100 Gear Picks: 1S, 1G, 2 CHA

Contacts[edit]

NICAP Researcher Willy Grant

Acquaintance: Intercept Communication (snoop)

Associate: Analysis consultant

Subplot[edit]

GM Fiat