The Magic Man (Dark Champions - New Venice)

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Magic Man

Background[edit]

Character Sheet[edit]

Magic Man


Player: Jason Packer


Val Char Cost

10 STR 0

15 DEX 10

15 CON 5

10 BODY 0

20 INT 10

18 EGO 8

20 PRE 10

OCV/DCV: 5/5

MOCV/MDCV: 5/5


5/15 PD 3

5/13 ED 3

3 SPD 10

8 REC 4

40 END 4

30 STUN 5


12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 104


Cost Power

12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)

33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)

2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)

4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)

2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)

3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)

1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)

7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)

3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)

20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)

9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)

Powers Cost: 96



Cost Skill

3 Acting 13-

3 Breakfall 12-

3 Bribery 13-

3 Bureaucratics 13-

3 Charm 13-

3 Concealment 13-

3 Conversation 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 High Society 13-

3 Interrogation 13-

3 CK: New Venice 13-

3 KS: New Venice Bars & Clubs 13-

3 KS: Magical Practices & Practictioners 13-

3 KS: Police Procedures 13-

3 Lockpicking 12-

3 Persuasion 13-

3 Shadowing 13-

3 Sleight Of Hand 12-

3 Stealth 12-

3 Streetwise 13-

2 PS: Private Investigator 11-

1 WF: Shotguns

Skills Cost: 69


Cost Perk

2 Fringe Benefit: Concealed Weapon Permit (where appropriate)

2 Fringe Benefit: Private Investigator License

6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-

2 Contact 11-

2 Contact 11-

Perks Cost: 14


Cost Talent

12 Combat Luck (6 PD/6 ED)

5 Eidetic Memory

Talents Cost: 17


Total Character Cost: 300


Pts. Disadvantage

15 Social Complication: Secret Identity Frequently, Major

15 Psychological Complication: Defender of the Weak (Common; Strong)

15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)

15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)

Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0