The Magic Man (Dark Champions - New Venice)
Magic Man
Background[edit]
Character Sheet[edit]
Magic Man
Player: Jason Packer
Val Char Cost
10 STR 0
15 DEX 10
15 CON 5
10 BODY 0
20 INT 10
18 EGO 8
20 PRE 10
OCV/DCV: 5/5
MOCV/MDCV: 5/5
5/15 PD 3
5/13 ED 3
3 SPD 10
8 REC 4
40 END 4
30 STUN 5
12m RUN 0
4m SWIM 0
4m LEAP 0
Characteristics Cost: 104
Cost Power
12 Flak Suit: Resistant Protection (10 PD/8 ED) (27 Active Points); OIF (-1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)
33 Street Magic: Multipower, 50-point reserve, (50 Active Points); all slots Gestures (-1/4), Incantations (-1/4)
2f 1) Masking: Invisibility to Sight, Mental and Hearing Groups (30 Active Points); Gestures (-1/4), Incantations (-1/4)
4v 2) Shove: Telekinesis (30 STR) (45 Active Points); Limited Power Power loses about a third of its effectiveness (Only to shove, push or knock down; -1/2), Gestures (-1/4), Incantations (-1/4)
2f 3) Psychometry: Retrocognitive Clairsentience (Sight And Hearing Groups) (50 Active Points); Retrocognition Only (-1), Vague and Unclear (-1/2), Gestures (-1/4), Incantations (-1/4)
3f 4) Mass Confusion: Change Environment (-2 to Sight Group PER Rolls, -2 to Hearing Group PER Rolls, -4 to Characteristic Roll or Skill Roll), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2) (42 Active Points); Gestures (-1/4), Incantations (-1/4)
1f 5) Levitate: Flight 6m (6 Active Points); Limited Power Power loses about a third of its effectiveness (Levitation Only; -1/2), Gestures (-1/4), Incantations (-1/4)
7v 6) Wall of Force: Barrier 12 PD/9 ED, 0 BODY (up to 4m long, 2m tall, and 1/2m thick), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
3f 7) Sleep: Mental Blast 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Gestures (-1/4), Incantations (-1/4)
20 Guardian Angel: Damage Negation (-2 DCs Physical, -2 DCs Energy)
9 Sawed off .410 doublebarrel: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 8 clips of 2 Charges (-3/4), Limited Range (-1/4), Reduced By Range (-1/4), Reduced Penetration (-1/4)
Powers Cost: 96
Cost Skill
3 Acting 13-
3 Breakfall 12-
3 Bribery 13-
3 Bureaucratics 13-
3 Charm 13-
3 Concealment 13-
3 Conversation 13-
3 Criminology 13-
3 Deduction 13-
3 Disguise 13-
3 High Society 13-
3 Interrogation 13-
3 CK: New Venice 13-
3 KS: New Venice Bars & Clubs 13-
3 KS: Magical Practices & Practictioners 13-
3 KS: Police Procedures 13-
3 Lockpicking 12-
3 Persuasion 13-
3 Shadowing 13-
3 Sleight Of Hand 12-
3 Stealth 12-
3 Streetwise 13-
2 PS: Private Investigator 11-
1 WF: Shotguns
Skills Cost: 69
Cost Perk
2 Fringe Benefit: Concealed Weapon Permit (where appropriate)
2 Fringe Benefit: Private Investigator License
6 Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 12-
2 Contact 11-
2 Contact 11-
Perks Cost: 14
Cost Talent
12 Combat Luck (6 PD/6 ED)
5 Eidetic Memory
Talents Cost: 17
Total Character Cost: 300
Pts. Disadvantage
15 Social Complication: Secret Identity Frequently, Major
15 Psychological Complication: Defender of the Weak (Common; Strong)
15 Hunted: New Venice Mafia Infrequently (As Pow; NCI; Harshly Punish)
15 Dependent NPC: Monica McQueen - Girlfriend Infrequently (Normal; Unaware of character's adventuring career/Secret ID)
Disadvantage Points: 60
Base Points: 300
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0