The One, The Only: Tex A. Callahan

From RPGnet
Jump to: navigation, search

Tex A. Callahan is a character played by Ferrus Animus in Megazver's Gamma World Campaign Megazver's_Gamma_World_Game


BASIC STATISTICS[edit]

XP: 0 (Level 1)

HP/Bloodied: 28/14

Initiative: +4

Speed: 6-1


Defenses

AC: 19

Fortitute: 16+5

Reflex: 16

Will: 16


TRAITS[edit]

Shapeshifter: Charisma; Bio;

  • +2 to BIO overcharge.
  • +4 bonus to Interaction checks
  • +2 bonus to Reflex
  • Can shift 1 square as a minor action

Engineered Human: Intelligence; None;

  • +2 to all overcharge
  • +4 bonus to Interaction and Science checks
  • +1 bonus to Fortitude, Reflex and Will
  • +2 to checks to see if Omega Tech burns out.


POWERS[edit]

Novice Primary: Shapeshifter's Feint (At-Will; Assume any medium humanoid form (optional), get +5 to interaction for disguise; +5 vs. Ref, 1d10+5 physical damage and if assuming the target's form +2 power bonus to all defenses until the end of my next turn, while the target is within 2 (optional))

Novice Secondary: Bold Attack (At-Will; +7 vs AC, 1d10+1 physical damage and choose an ally within 5 to make a free BA)

(+9 vs AC, 1d8+1 damage with gun)


ABILITY SCORES[edit]

Str 14 (+2)

Con 16 (+3)

Dex 16 (+3)

Int 16 (+3)

Wis 10 (+0)

Cha 18 (+4)


SKILLS[edit]

Acrobatics +4

Athletics +3+5 (rolls automatic 20's until the end of the encounter)

Conspiracy +4

Insight +1

Interaction* +17

Mechanics +4

Nature +1

Perception +1

Science +8

Stealth +4


GEAR[edit]

Armor: Heavy Armor+Shield

Melee: Heavy 1-Handed Melee (+2, 1d10)

Ranged: Light 1-Handed Gun (Range 10, +4, 1d8)

Other: Explorer's Kit, Canoe, Matches, Local Map, Generator


Omega Tech:

Inertial Armor (O; C; Area 52)

This grey bodysuit protects you from harm. When an attack strikes you, the suit transforms the energy of the attack into potential extra movement.

Armor: Light; Property: You gain a +3 armor bonus to AC and a +1 armor bonus to Reflex.; Power: Encounter; Immediate Interrupt, Personal; Trigger: You take damage from an attack; Effect: You instead take no damage from the triggering attack, and you can shift 1 square.;

Salvage 2: A 2nd-level charter can salvage the inertial armor. It becomes light armor: +3 armor bonus to AC; +1 armor bonus to Reflex.


Alpha Mutations:

Selected from Deck

Strong as Stone (Dark)

You gain the strength of stone – the good stuff, not that cheap fake tile.

Benefit: You are capable of amazing feats of strength and endurance. You gain a +5 power bonus to Athletics checks and a +3 power bonus to Fortitude.;

Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied , whenever you make an Athletics check, replace the roll with a 20. In addition, the power bonus to Fortitude increases to +5.; 9 or less: You are weakened (save ends).


DESCRIPTION[edit]

BACKGROUND[edit]