The Orphan Of Ages:Rituals:Blood Transfer

From RPGnet
Jump to: navigation, search

Rituals for anointing weapons in blood are as old as they come. They're one of those things that people come across in books all the time, but they seldom work. The problem is that bloodstones exist. As do similarly powerful knives and swords, but there are rumors of guns as well. But making them just doesn't seem to work anymore. Theories as to why vary. Some assert that the rituals simply don't work the way they used to. The zeitgeist has changed too much, mystic forces brought into other directions. So many old rituals are bunk, it's hardly a surprise these don't work anymore. Some say that they're not made by ritual, but simply occur naturally. Just like paragon places and Avatars items can acquire mystic weight when used for the same task over and over again. To get a weapon to work this way one would, presumably, have to use it in a fight.. probably harming or killing people over and over again over the course of years, maybe generations. Most weapons don't have that kind of history. And, some say there can only be so many blood weapons in existence at the same time. The rituals work, but you need to destroy one of the old weapons is destroyed. And, of course, there are those who say the rituals work fine, but there's some X-factor that wasn't recorded. Like needing to be a Warrior to get it to work, or it really requiring sig charges.

Though, some people believe the rituals do work, because the first time they perform them they manage to pull off gutter magick effects. It muddies the water.

But, there is a rather bizarre ritual that does work. Usually a bloodweapon only works when you're using it, but there's a ritual that transfers its power elsewhere.

Blood Transfer 1 Significant Charge Take a bloodweapon and an object that has been used to kill (pro tip: mammals and birds work, doesn't have to be human... though the ritual gets +20 if it is human). If you can't figure out how to kill something with the object, you'll have to find something else, but at least one occultist has a bloodhacky sack after shoving it in a cat's throat. Bring the objects out under the open sky on a clear Sunny day in March. Place your chosen object on either stone or concrete. Cut yourself with the bloodweapon. You're going to need to bleed quite a bit, so cut deep. Bring the bloodweapon and the new item together with your blood flowing over both. Take up the item while leaving the bloodweapon on the concrete. Without letting anymore of your blood touch the weapon, and keeping the new item in the flow of your blood, break the weapon on the concrete. Most bloodweapons can be done in with a sledgehammer, but it can be tough work.

Effect: The power of the Bloodweapon is now in the item. So long as you have the item on your person all offensive combat rolls (magick, struggle, firearms, whatever) get the bonus the bloodweapon applied to its use. What bonus is that? Well, most bloodweapons enhance the effect of being Violence Hardened. The weakest give you +1% to rolls per Violence Hardend, while the most powerful give +3%. Usually they provide an equal penalty to Connect rolls, or have some other strange consequence. There is a consequence of the mystic transfer that is rather inconvenient. The new blooditem can never be exposed to Moonlight. So, something you can hide under your clothes or keep in a pocket is preferred if you want to kick ass at night.