The Resolute
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- Orion-class Star Clipper
- Speed: 11 (10 in combat)
- Maneuver: +25
- Detection: +20
- Hull Integrity: 35
- Armor: 12
- Turret Rating: 1
- Space: 38/40
- Power: 42/42
- SP: 25 + 24
- Machine Spirit: Skittish
- Past Histories: Planet Bound for Millenia (3 SP)
- Crew Population: 100
- Morale: 101/101
Essential Components (22 Power 21 Space 4 SP)[edit]
- GQ Modified Cypra-Pattern Class 1 Drive (+32 Power 6 Space 1 SP)
- Miloslav G-616.b Warp Drive (8 Power 10 Space)
- Warpsbane Hull (1 Power 0 Space 2 SP)
- Repulsor Shield Array (6 Power 1 Space)
- Commerce Bridge (1 Power 1 Space)
- GQ Vitae Life Sustainer (2 Power 1 Space 1 SP)
- Pressed-Crew Quarters (1 Power 2 Space)
- GQ X-470 Ultimo Auger Array (5 Power 0 Space 1 SP)
Weapons (10 Power 6 Space 6 SP)[edit]
- Dorsal BQ Sunsear Laser Macrobattery (5 Power 3 Space 3 SP)
- Keel BQ Sunsear Laser Macrobattery (5 Power 3 Space 3 SP)
Supplementary Components (8 Power 11 Space 10 SP)[edit]
- GQ Auxiliary Plasma Banks (+10 Power 5 Space 2 SP)
- Barracks (2 Power 4 Space 2 SP)
- Eclipse Field (1 Power 1 Space 3 SP)
- Empyrean Mantle (3 Power 0 Space 2 SP)
- Main Cargo Hold (1 Power 0 Space)
- Temple-Shrine to the God-Emperor (1 Power 1 Space 1 SP)
Bonuses and Notes[edit]
- Cypra-pattern drives: +15 Silent Running, -15 to any actions using a ship's Detection targeting this vessel
- Miloslav Drive: 50% travel times, but roll Warp Travel Encounters every 3 days rather than every 5 days
- Warpsbane Hull: +20 to Warp Navigation tests, Navigator may reroll Warp Travel Encounters and choose which one he wants
- Repulsor Shield Array: Gives 1 VS, ignore maneuver penalties involving particulate matter astronomical hazards
- Commerce Bridge: +50 AP to Trade Objectives
- GQ Vitae Life Sustainer: +1 Morale
- Pressed Crew Quarters: -2 Morale
- X-470 Ultimo Array: +10 Detection, +15 to detect Silent Running ships with Active Augury, +5 to hit this ship with BS tests
- BQ Sunsear Laser Macrobattery: Strength 4 Damage 1d10+2 Crit Rating 4 Range 9
- GQ Auxiliary Plasma Banks: +2 Power
- Barracks: +100 APs on Military Objectives, +20 to Command Tests involving boarding and H&R actions
- Eclipse Field: +20 to Silent Running when active, prohibits many actions when active
- Empyrean Mantle: Detecting this vessel in Silent Running is harder by 2 DoS, +50 APs for Criminal Objectives
- Main Cargo Hold: +125 AP on Trade Objectives
- Temple-Shrine: +3 Morale, +100 APs on Creed Objectives
- +100 AP to Military ,+175 Trade, +50 Criminal, + 100 Creed