The Sheltered Hand: Skaati

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Skaati :: Tarat Hexblade[edit]

"The words of the gods became people. What then shall our words become?"

Skaatifinal0002.png

Base Matrix[edit]

Warlock (Hexblade) L5 [5d8 HD] / Fighter L1 [1d10 HD] | Alignment LN

AC 16 | HP 46 | Initiative +3 | Proficiency +3 | Size M | Speed 25 | Devil's Sight 120'

Abilities/Saves[edit]

STR 10 / +0 / Save (+0) || DEX 16 / +3 / Save (+3) || CON 15 / +2 / Save (+2) || INT 8 / -1 / Save (-1) || WIS 12 / +1 / Save (+4) || CHA 18 / +4 / Save (+7)

Tarat Features[edit]

Poison: Advantage to save v Poison; Resistance to Poison Damage

Stonecunning: Double proficiency for History checks related to the origin of stonework

Combat[edit]

Armor Proficiencies: Light Armor, Medium Armor, Shield

Armor Worn: None/Incantation

Armor of Shadows [AC 16]

Weapon Proficiencies: All Martial, All Simple

Weapons Carried:

Magic Steel Longsword (+1) [Pact Weapon]: +9 [to hit] | 1d8+6 [damage] | Versatile (1d10)
Dagger: +7 [to hit melee/thrown] | 1d4+4 [damage melee/thrown] | Finesse/Light/Thrown [20/60]

Fighting Style: Great Weapon Fighting (re-roll 1s/2s on initial damage rolls. Keep new roll)

Second Wind (1d10+1/ rest)

Thirsting Blade (2 attacks when you take attack action)

Hexblade's Curse (+4 dmg; 19/20 crit; +7 HP if dies)

Magic[edit]

Sp Att: +7 | Sp DC: 15 | Spell Slots: 2/L3

Boon: Pact of the Blade | Patron: The All Seeing Dark (Hexblade)

Cantrips: Eldritch Blast (2x1d10 Force damage) | Green Flame Blade (wp+1d8/1d8+3 Fire damage) | Prestidigitation

L1: -

L2: Darkness | Misty Step | Shatter (5d8 Thunder damage) | Spider Climb

L3: Hunger of Hadar | Gaseous form

Incantations

Armor of Shadows | Cast Mage Armor at will w/o spell slot
Devil's Sight | See in normal and magical darkness up to 120'
Thirsting Blade | Attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Gift of the Depths | You can breathe underwater, and you gain a swimming speed equal to your walking speed.
You can also cast Water Breathing w/o spell slot. You regain the ability to do so when you finish a long rest.

Feats[edit]

Eldritch Adept

Skills/Tools/Tongues[edit]

Str >> Athletics [+0]

Dex >> Acrobatics [+3] | Sleight of Hand [+3] | Stealth [+3]

Int >> Arcana [-1] | History [+2/ +5 Stonework] | Investigation [-1] | Nature [-1] | Religion [-1]

Wis >> Animal Handling [+1] | Insight [+4] | Medicine [+1] | Perception [+4] | Survival [+1]

Cha >> Deception [+7] | Intimidation [+7] | Performance [+4] | Persuasion [+7]


Tools: Smith Tools; Leatherworker Tools


Spoken/Written Languages: Common | Tarat | Yryc


Wealth/Equipment[edit]

Steel Longsword +1 [pact weapon] (extra dimensional space) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare kilt) | Smith Tools/Leatherworker Tools (pack) | Potion of Healing 2d4+2 [4] (pouch) || 50 sp (pouch)

Magic Item[edit]

Potion of Healing 2d4+2 [4]

Steel Longsword +1

Background[edit]

Guild Craftsman[edit]

Feature: Military Irregular (Master Smith)


Trait: I'd rather work for farmers than kings.

Ideal: It doesn't matter that the pay is shite. Do good work anyway.

Bond: Fight for what's important. The rest can take care of itself.

Flaw: I'd rather work for farmers than kings.


Backstory[edit]

Skaati was a metalsmith of some skill assigned to the Fifth Tarat Regiment, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken steel longsword and a sack of coin worth twice its weight if Skaati could make it whole again.

Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was first approached by the All Seeing Dark.

It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.

The stranger never returned for the blade, and Skaati bears it to this day, his skin stained blue and marked with the iron whorls and sigils of the All Seeing Dark, his eyes glowing white with a magic that let him see in the depths far beyond the natural range of his people.

When his enlistment ended, he left the Holds of the Suntoucher Mountains to join the Guiild of Carran. He still smiths, but he has also developed a taste for the fight. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of a Tarat berserker, Skaati wanders the lands in service to the Guild, searching for . . . something.

Something the All Seeing Dark whispered of without words. Something the gods themselves feared.

Something with the potential to break the Creed itself.

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