The Virgin Expanse Feyd

From RPGnet
Jump to: navigation, search

Background[edit]

Feyd had never known what fresh air is like or what it is like to walk on earth for most of his life. He was void born, has lived his whole life on a ship and will most likely die commanding a ship. Feyd has never had anything handed to him. Feyd has fought for everything he has. He won his warrant in a dual of honor. The nobleman was right to fear the loss of his eldest daughter, and heir, but his honor was greater than his skill with a blade. After his death his warrant transferred to his daughter, who so kindly transferred it to her beloved Feyd. Once everything was legal Feyd left her on a death world they had just delivered arms to. What was Feyd supposed to do, not only was she ugly she wanted Feyd to give up his harem.

Stats[edit]

  • Size: 15
  • Strength: 12
  • Dexterity: 15
  • Constitution: 16
  • Appearance: 14
  • Age: Majority +4 cycles
  • Culture (+1Dex, +2 COn)
  • Damage: 5d6
  • Move: 3
  • Heal: 3
  • HP: 31
  • UNC: 8

Traits[edit]

Pleasure Cult

  • 4 Chaste/Lustful 16
  • 16 Energetic/Lazy 4
  • 10 Forgiving/Vengeful 10
  • 4 Generous/Selfish 16
  • 10 Honest/Deceitful 10
  • 10 Just/Arbitrary 10
  • 10 Merciful/Cruel 10
  • 10 Modest/Proud 10
  • 4 Pious/Worldly 16
  • 16 Prudent/Reckless 4
  • 10 Temperate/Indulgent 10
  • 10 Trusting/Suspicious 10
  • 10 Valorous/Cowardly 10

Bonus: +6 hit points


Passions[edit]

  • Loyalty (Dynasty) 18
  • Hate (Rival House) 16
  • Concern (My Crew) 15
  • Loyalty (Imperium) 13
  • Hospitality 12
  • Honor 12

Non-Combat Skills[edit]

  • Acrobatics 3
  • Athletics 5
  • Awareness 10
  • Barter 10
  • Carouse 13
  • Commerce 10
  • Common Lore
    • (Administratum and War) 8
    • (all others) 2
  • Contortionist 1
  • Charm 10
  • Dancing 5
  • Deceive 15
  • Demolition 5
  • Disguise 3
  • Flirting 15
  • Forbidden Lore
    • (Xenos) 8
  • First Aid 5
  • Gamble 5
  • Inquiry 3
  • Intimidate 8
  • Hunting 3
  • Language
    • Low Gothic 8
    • Fleetspeak 5
  • Logic 8
  • Medicae 0
  • Orate 3
  • Perform 3
  • Romance 3
  • Scholastic Lore
    • (Tactica Imperialis) 8
    • Scrutiny 10
  • Search 3
  • Security 5
  • Sneak 3
  • Sleight of Hand 0
  • Tech-Use 8
  • Trade
    • (Void Farer) 8
    • (Shipwright) 5
  • Wrangling 3

Combat Skills[edit]

  • Battle 10
  • Siege 3
  • Ship Operations 19
  • Drive 5
  • Walker 5
  • Ride 3
  • Sword 15
  • Axe 8
  • Hammer 0
  • Spear 2
  • Thrown 5
  • Brawl 5
  • Pistol 8
  • Assault 5
  • Rifle 0
  • Support 0
  • Heavy 0
  • Artillery 3
  • Gunnery 15

Holdings[edit]

Wealth: 10

===WARPIG===

MeriTech Shrike-Class Raider (Crack Crew) Spd -11, Man - (+22), Detection +20, Hull Integrity – 30, Armor – 16, Turret – 2, Void Shield – 1 Space – 35 (35 used), Power – 45 (42 used), Weapons (1 Dorsal, 1 Prowl)

Advanced Cogitator Linkage: Shrikes include kilometers of sophisticated linkage cabling, which at one time allowed a highly advanced core cogitator to exercise extreme control over the systems. Although the heretical cogitator is long removed, the linkage remains. This vessel gains a +5 bonus to all Ballistic Skill Tests to fire the ship’s weaponry.

Essential Components; (27 Power, 27 Space)

Jovian Pattern Class 2 Drive, Sterlov 1 Warp Drive, Gellar Field, Single void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsman Quarters, M-201.b Auger Array

Additional Components; (15 Power, 12 Space, 5 SP)

Weapons; 2 Sunshear Laser Batteries (6 power, 4 space, 1SP each), “Private” Luxury Quarters (2 Power, 1 Space, 1 SP), Upgrade to Clan Kin crew Quarters (+1 Space, 1 SP), Cargo Hold and Lighter Bay (-3 Man, 1 Power, 2 Space, 1 SP)

Archeotech Component;

Modified Jovian Pattern Class 2 Drive (+1 Spd, -4 Space)

Troops[edit]

  • Home Guard: comprised of 3 Elite Platoons
    • Body Guard Platoon – 40 handpicked for beauty women and trained in assault techniques.
    • Harem Guards – 40 Eunuchs trained in Assault Techniques (High Str and Siz)
    • Wraith Squad; 4 – 5 person Elite Black Ops troops. Grim Reapers – 5 Elite Assassins (3 women 2 men) and 3 Infiltrator/Special Forces Teams (5 men each)
  • Blood Hound Company (Elite Heavy Infantry Assault)
    • One 20 man HQ Assault Platoon specialized in boarding techniques and ship defense.
    • Two 40 man Assault Platoons specialized in boarding techniques and ship defense.


  • Hell Hound Company (Elite Heavy Infantry)
    • One 20 man HQ Platoon
    • Two 40 man Platoons
  • Infantry Battalion (100 men per company Common Training)
    • 2 Companies Medium Infantry (Foot) specialized in ship defense and policing.
    • 2 Companies of Medium Mechanized Infantry (Chimeras)
    • 1 Company of Scouts
      • Two 40 man scout platoons (Light Infantry)
      • One 20 man sniper platoon (equipped with LongLas and scope)
  • Internal Defense Force
    • 10 – 100 man companies of armed Ratings
    • Standard Imperial Guard equipment and organization


Sample Company[edit]

  • Company Headquarters platoon
    • 1 Command squad (10 men) - Captain, Vox Operator, 2 Medics, 4 Infantry, 2 Support
    • 1 Mortar Squad (10 men) - Executive officer (Lt.) 3 - 3 man mortar teams (Lasguns)
  • 2 Combat Platoons (40 Men ea)
    • 1 Command Squad - 1 Lt., Vox Operator 1 Medic, 5 Infantry, 2 Support
    • 2 Line Squads - 1 Sgt 1 medic 6 infantry 2 support
    • 1 Heavy weapons Squad - 1 Sgt 3 Infantry, 2 Heavy Stubber teams (2 men), 1 Autocannon team (2 Men)

Assault companies would remove the heavy weapons squads and Mortar squad and replace them with line squads

Vehicles[edit]

  • Modified Guncutter ()
  • 2 Chiropteran Scouts
  • 5 Gun Cutters
  • 4 Aquila Landers
  • 4 Halo Barges
  • 10 Arvus Landers
  • 15 Chrimera (10 assigned to 1st company of Infantry Battalion)
  • 10 Trucks


Kin[edit]