The Vorpal Sword Went Snicker Snack Bolt

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Bio[edit]

A gentle, inquisitive man at heart, Bolt Ironfist is nonetheless one of the Adeptus Mechanicus' most feared war-makers, having in the course of his adventures with an Inquisition Interrogator, Cecile du Chatillon, honed his combat skills and panoply of fearsome wargear. His augmentations are hand-crafted, each one bearing the mark of a master craftsman who has a deep understanding of a warrior's needs; he has recently achieved his greatest cybernetic creations yet. His cognomen comes from his first attempts at forging augmetics: the powerful steel arms that replaced his fleshly ones.

While inoffensive by nature, Bolt is also an implacable foe, utterly relentless on the field of battle, dispensing with mechanical precision the wrath of the Machine-God through bolter-fire, explosive ordnance, and with relish, his bare, polished-steel fists.

The chance to visit an Adeptus Astartes homeworld is the opportunity of a lifetime. Having devoted his life to the study of how human anatomy can be adapted to better interface with the immortal machine (he himself bears several cutting-edge bioware implants, which many of the more traditional Mechanicus hardliners shun), the chance to study the Marines and their gene-seed is enough to tear him from his studies and manufactorum. He hopes to one day be able to bioengineer a human organism that can interface perfectly with cybernetics without worrying about potential rejection or psychological trauma from dysmorphia. He considers himself a successful step in that direction, having altered his biology through serums and gene-treatments to make his upgrading less taxing on his physique and psyche: he can't wait to further his studies in this field.

Attributes and PCM[edit]

285BP

  • Body 5
  • Agility 3
  • Reaction 5
  • Strength 3
  • Charisma 1
  • Intuition 5
  • Logic 7
  • Willpower 5
  • Edge 5

PCM

  • Physical 17
  • Stun 17
  • Ballistic Armour 31
  • Impact Armour 29
  • Resistance Body 4 +1 quality +4 augs, -1 damage if >1
  • Resistance Willpower 5 -1 damage if >1

Skills[edit]

173BP

Athletics 2 (Str)

  • Climbing
  • Gymnastics
  • Running
  • Swimming

Combat

  • Automatics 4 (bolters) (Agi)
  • Heavy Weapons 1 (grenades) (Agi)
  • Dodge 3 (incoming fire) (Rxn)
  • Unarmed Combat 5 (cyber-implants) (Agi)

Interest/Street (Int)

  • Imperial Cult Observances 3 (Int)
  • Techno-Lingua Poetry 5 (Int)

Academic 5 +1 (Logic)

  • Biology
  • Chymistry
  • Imperial Military History

Professional 5 +1 (Logic)

  • AdMech Biologis Cryptica
  • AdMech Military Technologies
  • AdMech Theological Observances

Languages

  • Imperial: High Gothic N
  • Imperial: Low Gothic 3
  • Mechanicus: Techno-lingua N

Social (Cha)

  • Etiquette 1 (Adeptus Mechanicus)

Biotech 5 (Logic)

  • Cybertechnology
  • First Aid
  • Medicine

Cracking 4 (Logic)

  • Cybercombat
  • Electronic Warfare
  • Hacking

Electronics 5 (Logic)

  • Computer
  • Data Search
  • Hardware
  • Software

Mechanic 4 (Logic)

  • Aeronautics
  • Automotive
  • Industrial
  • Nautical

Technical

  • Armourer 3 (explosives) (Logic)
  • Demolitions 3 (Logic)
  • Locksmith 3 (Agi)
  • Navigation 3 (Logic)

Vehicle

  • Gunnery 3 (ballistic) (Agi)
  • Pilot Flyer 3 (Rxn)
  • Pilot Ground 3 (Rxn)

Qualities[edit]

Positive 80BP

  • (5BP) Analytical Mind (+2 to Logic Tests involving analysis or problem-solving)
  • (5BP) Bilingual: techno-lingua (counts as a Native tongue)
  • (5BP) College Education (all Academic Knowledges +1)
  • (5BP) Technical Education (all Professional Knowledges +1)
  • (10BP) Exceptional Attribute - Logic
  • (10BP) Biocompatibility: cyberware (10% Essence discount when installing cyberware)
  • (10BP) Juryrigging (get one more use out of a destroyed device; increase Rating by 1 for 1 turn; increase drone or vehicle Sensors or Handling by 1; * improvise one-shot device/weapon)
  • (10BP) Perceptive (+2 to all Perception tests)
  • (10BP) Toughness (+1 to damage resistance rolls)

Negative -65BP

  • (-5BP) Critter spook (animals within 5m are at -2 to handle; if in combat, they target him first)
  • (-5BP) Poor Self Control: Tech Seeker (when confronted with the opportunity to further the cause of SCIENCE!!, he must make a successful Composure * * (2) test to avoid blindly jumping into the thick of things)
  • (-10BP) Cyberpsychosis (-2 to all Social Skill tests; if glitches, act inappropriately or violently; critical glitch results in psychotic break and becomes temporarily insane)
  • (-10BP) Albinism (Light sunlight Allergy)
  • (-10BP) Augmentation addict (periodic Willpower+Logic(1) test; -4 dice pool; if failed, must immediately work to procure a new augmentation)
  • (-10BP) Reduced taste (can't taste anything at all)
  • (-10BP) Spirit Bane (some particular machine spirits can't stand him)
  • (-15BP) Prejudiced (against the unaugmented; Willpower+Intuition test to back down from confrontation)

Cyberware/Bioware[edit]

-5.423 Essence

  • Cyber-Mantle (reduces the cost of all quality wares by half; 10% discount on Essence)

Basic Mechanicus Implants (-2.75 Essence; 20.0BP)

  • Electrograft (datajack and commlink (response, firewall, system 1; signal 2))
  • Electoo Inductors (Simsense Booster, low voltage, low current power supply)
  • Respirator Unit (Voice Modulator, Gas Mask, cyberskull)
  • Cyber-Mantle (Biomonitor, cybertorso, aluminum bonelacing)
  • Potentia Coil (Battery (30+Bodyx5) charge)
  • Cranial Circuitry (Encephalon 1, Math SPU, Attention Coprocessor 1)

Head -0.5076 (~0.51) Essence; 12.6BP

  • (Basic) Cyberskull (Betaware, Capacity 4; +1 PCM box)
  • (Basic) Attention Coprocessor 1 (Betaware, +1 to Perception tests)
  • (Basic) Commlink: Mars Pattern (Betaware, Capacity -2; Response 6; Signal 5 - OS: Firewall 5; System 6)
  • (Basic) Datajack (Betaware)
  • (Basic) Encephalon 1 (Betaware, +1 to all Active Logic tests)
  • (Basic) Gas mask (Betaware, 1 hour air supply; immunity to inhaled toxins)
  • (Basic) Math SPU (Betaware, +2 to all tests involving mathematics; +2 to Electronic Warfare involving coding/decoding)
  • (Basic) Voice modulator (Betaware, speak at 100 decibels; broad range of sounds)
  • (Basic) Simsense booster (Betaware, +1 IP while in VR)
  • (2.40BP) Ultrasound Sensor (Betaware, Capacity -2)
  • (1.20BP) Cybereyes 4 (Betaware, 0.282 Essence; Capacity 16; 20/20 vision; recording capabilities; image link (HUD projection; Capacity -4))
  • (0.40BP) Low-Light Vision (Betaware, Capacity -2; still blinded by total darkness)
  • (0.40BP) Smartlink (Betaware, Capacity -3; interface with smartlinked gun systems)
  • (0.40BP) Thermographic Vision (Betaware, Capacity -2; can 'see' heat signatures)
  • (1.80BP) Vision Enhancement 3 (Betaware, Capacity -3; +3 to visual Perception tests)
  • (0.40BP) Vision Magnification (Betaware, Capacity -2; up to 50x magnification)
  • (0.40BP) Cyberears 3 (Betaware, 0.2256 Essence; Capacity 12; perfect hearing; recording capabilities; sound link)
  • (1.80BP) Audio Enhancement 3 (Betaware, Capacity -3; +3 to audial Perception tests)
  • (2.00BP) Balance Augmenter (Betaware, Capacity -4; +1 to all balance-related tests)
  • (0.30BP) Damper (Betaware, Capacity -1; +2 vs all sonic-based attacks)
  • (0.80BP) Select Sound Filter 2 (Betaware, Capacity -2; can tune out all but 2 individual sources of sound)
  • (0.30BP) Spatial Recogniser (Betaware, Capacity -2; +2 to pinpoint sources of sound)

Body -0.542 Essence; 46.48

  • (Basic) Cybertorso (Betaware, Capacity 10; +1 PCM box)
  • (Basic) Biomonitor (Betaware, Capacity -1; monitors life signs; can scan skin and fluid samples)
  • (Basic) Potentia Coil (Betaware, Battery (60 charge); 1/hr recharge)
  • (Basic +0.6BP) Articulated Weapon-Arm (Betaware, NO CAPACITY; as a smart firing platform; Pilot 3; Sensor 3; Targeting: Longarms 3; Targeting: Flamethrower 3)
  • (0.48BP) Armour 4 (Capacity -8; +4 B/I)
  • (16.0BP) Titanium Bone Lacing (Betaware, -0.282 Essence; +3 to all damage resistance rolls; +1 B/I armour; STR/2+3P damage with unarmed attacks)

Body Bioware

  • (16.0BP) Pain Editor (-0.12 Essence; doesn't suffer negative mods from Stun damage)
  • (10.0BP) Platelet Factory (-0.08 Essence; when taking 2 or more damage, -1 damage)
  • (4.00BP) Sleep Regulator (-0.06 Essence; 3 hrs sleep/night; 48 hrs sleepless without ill effects)

Arms -1.128 Essence; 23.4BP

  • (16.0BP) Right and Left Optimised (Ultimate Champion) Cyberarms (Betaware, -0.81 Essence; Capacity 13 +4ea; +2 PCM boxes; +2 to unarmed combat tests)
  • (3.20BP) - w/ Bulk Mods
  • (0.40BP) Left Shock Hands/Electoo Inductor (Betaware, Capacity -3; 6S(e); AP -half; 10 charges, recharges at 1/min)
  • (0.60BP) Left Cyberlimb Enhancements (Betaware, Capacity -6; +6 AGI)
  • (0.60BP) Grapple Gun (Betaware, Capacity -5; 75m range; 2000kg lifting load)
  • (1.40BP) Right Snake Fingers, Telescoping (Betaware, Capacity -3; +2 to feats of manual dexterity; +1 Reach in melee combat)
  • (1.20BP) Cyberlimb Enhancements (Betaware, Capacity -12 ea; +6 STR and AGI)

Legs -1.128 Essence; 14.74BP

  • (12.0BP) Right and Left Cyberlegs (Betaware, -1.128 Essence; Capacity 20; +2 PCM boxes)
  • (0.40BP) Cyberlimb Enhancements (Betaware, Capacity -6 ea; +2 STR and AGI and BOD ea)
  • (0.48BP) Armour (Betaware, Capacity -8 ea; +4 armour ea)
  • (0.26BP) Cyberskates (Betaware, Capacity -3 ea; x1.5 walking and running speeds)
  • (1.60BP) Foot Anchor (Betaware, Capacity -3 ea; +2 recoil compensation; +4 vs Knockdown tests)

Gear and Lifestyle[edit]

Armour

  • (12BP) Dragon Scale Powered Armour (Armour 18/16 B/I; Strength +2; Mobility +2; no encumbrance with Body 5+)

Weapons

  • Unarmed combat (Accuracy 9 Agi +7 skill +2 Ultimate Champion; +1 Reach Damage 7.5P OR; 6S(e) AP -half)
  • (0.86BP) Heavy bolter (Accuracy 9 Agi +7 skill; 10P AP -4; BF/FA; RC --; 60 rd mag; integrated smartgun system +2 shooting; grenade launcher or tripod -6 recoil when used; gas-vent 3 system -3 recoil; image magnification reduces all ranges to Short)

- APDS rounds (AP -4)
- underslung grenade launcher (damage as per grenade; SS; 8 rds loaded (1 smoke (10m dispersal), 3 HE (10P; AP -2) & 3 frag (12P(f); AP +5) loaded alternately, 1 smoke); airburst link)

  • (4.0BP) Combi-shotgun, mounted on Weapon Arm (10P(f) AP +2; SA/BF; RC --; 20 rd mag; integrated smartgun system +2 shooting; gas-vent 2 system -2 recoil; when suppressing using flechette rounds, use 10 rds instead of 20)

- underslung flamer (8P AP -half; SS; 6-charge pressurised fuel)

Equipment

  • (0.06BP) Medkit 6 (+6 to First Aid/Medicine test; needs to be refilled at regular intervals)
  • (1.0BP) Basic equipment

Servitors (Drones)[edit]

Contacts[edit]

Techmarine Brother Eligon of the Vorpal Swords (Connection 1, Loyalty 1; gratis)

Notes[edit]

Total 642.18BP

Starting cash[edit]

39100tg; partially spent on 1 month of middle-class living (5000) and a vehicle workshop with a desktop forge (25,000)

Memory-Records on File[edit]

Warrior-priest of Mars