The Wandering Tribe: Background

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Background Option: The Wandering Tribe[edit]

You are a member of the Wandering Tribe. Sure, great, so is everyone you know. But where all of the Tribe have learned certain skills to stay alive, you have focused your efforts on being able to help those who need a little extra help. The Clay Lands are to you what rolling hills would have been to the farmers of old: Areas full of possibility and hidden resources.

Skill Proficiencies[edit]

Nature, Survival

Tool Proficiencies[edit]

Leatherworker's tools, Navigator's tools, or Tinker's tools.

Languages[edit]

One of your choice; May select Wandering Cant

Equipment[edit]

A trowel designed for breaking clay; A cloth to strain water through to remove sediment; A small pouch of herbs to stave off the effects of thirst for a short period of time

Feature: The Tribe Comes First[edit]

The Clay Lands are very much your home; while in them, you never suffer disadvantage on Survival checks and, if traveling at a slow or normal pace, have advantage on Survival checks. Further, you provide your companions with a +1 modifier to any survival checks they make in the Clay Lands while you are present to advise them. This modifier is cumulative with any others who may this feature.

OR[edit]

Feature: The Past Must Be Remembered[edit]

You have learned how to keep the Wandering Tribe's equipment functioning. Sometimes this means using animal sinew to sew clothing; sometimes it means using the hide of a dead sleipnir to repair boots or armor; or finding a way to polish a stone to replace a broken piece of old, mirrored glass. Regardless, if you fail a roll to repair anything, you may make another roll immediately; success means you find a way to repair or replace what you were working on. It may not be pretty, it sure won't look like it used to, but it'll work.