The Whip

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The Whip

He grew up hating America, American heroes particularly, they had destroyed his village when he was young. He and his father were the only ones that escaped with their lives, his father hated the Americans just as much and he set about train his son to be the instrument of his vengeance. He trained the boy in the art of the whip, by the age of 16 the child had grown to be a powerful young man with unmatched skill with the whip.

His father died and the man, now calling himself The Whip, set out to make sure that the super heroes that destroyed his village reaped what they had sown. They were older now, no match for The Whip, they did not even remember the village, and would not remember now. They where dead.

With the vengeance sated for the time being he joins an organization that also hated American Heroes, he was one of their best agents. His favorite tactic was to take his whip into a secure enclosed location, like a airline flight, the whip would go though metal detectors without problems, his target would not stand a chance.

He was set against heroes and villains alike, he had even crossed swords with Eurostar on more then one occasion. After awhile he grew tried of being just an agent. He wanted to be more then a lackey for a government agency. He left his post and was hunted like a dog for his troubles. He had to find a place where his former handlers could not touch him, then he ran into Eurostar again, instead of fighting them he was going to join them.

The Whip is a provisional member of the team. His ego has started to grate on the other members, not matter what happens, it is never his fault. He is quick to shot down any plan that anyone makes, regardless of its merits. The Whip and White Flame have the least amount of love for each other, Fiacho has had to step between them on more then one occasion. He did, once, have a problem with Pantara, now he just gives the animal what she wants, she does not tend to argue but rather skips right to the blood letting.

The Whip does not know it yet, but he is on very shaky ground. The team does not like him, he is causing rifts in the tactical plan that Fiacho will not tolerate. When, not if, but when, he is booted from the team Pantara will go on the hunt. Life will be much harder then it was before.

The Whip PL 12 (180PP)

Init +4; 30ft (Run); Defense 24/20 (10 Base, 4 Dex); BAB +10; +15 Melee (14S/L Whip), +14 Ranged; SV Dmg +7 (10 Deflection), Fort +7, Ref +6, Will +6; Str 18, Dex 18, Con 20, Int 18, Wis 18, Cha 16 (Total 98PP)

Skills: Acrobatics 5/+9, Balance 2/+6, Computer 3/+7, Survival 2/+6, Move Silently 4/+8 (Total 16PP)

Feats: Attack Focus (Whip), Expertise, Lightning Reflexes, Toughness, Iron Will, Great Fortitude, Quick Draw, Power Attack (16PP)

Powers:

  • Whip [Weapon] +10 (Source: Technology; Extras: Penetrating, Deflection, Elasticity [2]; Power Stunts: Snare, Suffocate, Duel Damage, Fatigue, Stun, Improved Disarm, Improved Trip, Take Down Attack, Rapid Take Down) (Cost 3 / Total 32+18PP)