The Wild Hunt
Jump to navigation
Jump to search
The Characters[edit]
Character player |
Parry | Toughness | Bennies | Edges | Hindrances | Attributes | |||
Charlie Morgan Elfwine |
5 | 6 (1) | 3/3 | Alertness Elan |
Heroic Overconfident |
Agility d6 Smarts d6 Spirit d8 Strength d6 Vigor d6 | |||
Susie Montgomerie IMGoose |
5 | 4 | 3/3 | Alertness Thief |
Wanted (M) Suspicious (m) Secret (m) |
Agility d8 Smarts d8 Spirit d6 Strength d4 Vigor d4 | |||
Professor Ernst Lustig Regular Guy |
2 | 4 | 3/3 | Alertness Charismatic |
Curious Obese (m) Habit (m, smoking) |
Agility d4 Smarts d10 Spirit d8 Strength d4 Vigor d4 | |||
Joe Colborne Cailet |
2 | 5 | 4/4 | Luck | Bad Eyes (m) Mild-Mannered |
Agility d6 Smarts d8 Spirit d8 Strength d4 Vigor d6 | |||
Glenn Doughtery NPC |
2 | 6 | n/a | n/a | n/a | Agility d4 Smarts d6 Spirit d6 Strength d6 Vigor d8 | |||
Marie Epperson NPC |
2 | 5 | n/a | n/a | n/a | Agility d6 Smarts d6 Spirit d8 Strength d4 Vigor d6 | |||
Cody Randal NPC |
4 | 5 | n/a | n/a | n/a | Agility d8 Smarts d6 Spirit d4 Strength d6 Vigor d6 |
The Rules[edit]
Setting Rules
- Gritty Damage: When a Wild Card takes a wound, they roll on the Injury table.
- Hard Choices: The GM starts with no bennies, but whenever a PC spends a benny, it goes into the GM's pool and can be spent for any NPC. Jokers do not grant bennies.
- More Skill Points: PCs start with 15 skill points instead of 12
- Wound Cap: Characters can never suffer more than four Wounds in a single hit.
2d6 | Result |
---|---|
2 | Unmentionables: Reproduction is out of the question. No other effect. |
3 | Arm: You can no longer use one arm. 3 = left arm, 4 = right arm. |
5-9 | Guts: You take a hit to the torso. Roll 1d6: 1-2 Broken: Agility reduced by 1 die-type 3-4 Battered: Strength reduced by 1 die-type 5-6 Busted: Vigor reduced by 1 die-type |
10-11 | Leg: Gain the Slow hindrance (Minor). If both legs are hit, or if you're already Slow, gain Slow (major). 10 = left leg, 11 = right leg. |
12 | Head: A hit to the head or face. Roll 1d6: 1-3 Hideous Scar: Gain the Ugly (major) hindrance 4-5 Blinded: One eye is damaged. Gain the One Eye hindrance, or Blind if both eyes are damaged 6 Brain Damage: Massive trauma to the head. Smarts reduced by 1 die-type. |