The folk of Westerly
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Humans. The most common.
- Elder race. Original inhabitants of the Westerly Isles. Small, graceful, sometimes gifted with charisma or power. (Several small princedoms in remote hilly areas).
- Cwll clans. Originally from Lwnyss. Most common of folk. (Several different Kingdoms and free Cities, all under a Pendragon)
- Torzyr. Northern Lwnyss. Broad, stocky folk. Friends to dwarves. (Cantons with elected leaders.
- Gotz. From the mainland. Big, strong folk.
- Utter Gotz. Related to Gotz. From the Southern Isles.
- Manx. Original inhabitants of Lwnyss.
Dwarves.
- Khazad. Dwarves and Gnomes (complementary society). Magic workers, smaller communities. (Hulder folk)
- Torr. Generally live underground, within mountains and caves. Crafters in Iron. Resistant to magic. Friends to the Torzyr. (Mountain Dwarves).
- Dhurin. Most common. Live in semi-underground dwellings. Clan groups of a few hundred. Miners and crafters. (Hill Dwarves)
Elves.
- Lios. The Alfar, or high elves. Tall, slender. Associated with Celestial magics. Tend to small, grouped communities based around a citadel or city.
- Quenda. The mid, or Grey elves. Smaller, clever minds. Workers of fey magic. Small, isolated communities, often near other elves.
- Yrlla. Most common. The sylvan or Wood elves. Small but strong, quick. Workers of natural magics. Large woodlands communities, wandering bands and nomads.
Halflings.
- Olbyta.
- Faeling.
- Storzr.
- Fenling.
Other races who could be potential PC's
- Goblins (Wainriders, Tribal warrior, etc)
- Hobgoblins (City states, Red Tribes, nomads)
- Orcs (True or forest Orcs)
- Minotaur.
- Satyr
- Pixie/fae
- Centaur