Those Who Hunt Dragons

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Those Who Hunt Dragons[edit]

Welcome to the wiki page for the Those Who Hunt Dragons 3.5 D&D game, by Xaos.

The World[edit]

The Land is Kishatryas, a cross roads between three continents. A place of great mountains, deep jungles, a thousand rivers and a blazing desert.

Peoples of all kinds have built city-states here, drawn from all parts of the world. This has also brought monsters of all sorts to prey upon them.

Monster hunting companies are needed to keep the trade routes and cities safe. You have been monster hunting for a while, and by more accident than design, have become known for fighting dragons. A blue dragon has been preying upon the north-eastern lesser spice route, and you have been hired to slay the beast. It seems larger than any you have fought before, but you're confident. And the treasure it has accumulated should be rather nice indeed...

It is the birthplace to the most ancient race in the world, Humanity. It is still a vital race, though fractious, and somewhat jealous of the younger races. Their vitality is evident in all the half-races. (giant, orc, goblin, ‘ling, elf, ogre, deva, demon, dwarf…)

It is the land of 357,760 gods. More or less. There's a god for everything...but they are only as powerful as their clerics.

Characters[edit]

Character Creation Rules[edit]

  • Any 3.0-3.5 non-world specific book put out by WotC is acceptable. So is the Dragon Compendium.
  • Point-buy: 36 pts.
  • Races: Any up to LA +1. You may take a 'young version' of a higher LA race.
  • Those taking LA +0 races will get a bonus.
  • No races are outsiders or abominations...they are some other type.
  • The level is 10.
  • 50K gold for items
  • Please cite with book and page number anything that is not in the SRD.
  • Those with spellbooks may purchase spells at 150gp x spell level + material component cost.
  • Clerics may select any three domains for their god. Please give a brief description of the god too.
  • Max HP.
  • Class Defence Bonus variant rule from Unearthed Arcana is in play.
  • Armour as DR variant rule from Unearthed Arcana is in play.
  • LA 0 bonus:
10 ranks and +5 insight in a skill of your chioce that you don't already have ('it's a knack') and a bonus feat.
or
Resitance 5 to one energy type and +2 bonus to your lowest stat.
or
+1 luck bonus to AC and all saves.