Three Kingdoms\Gear
Jump to navigation
Jump to search
Weapons[edit]
- Small Weapons: -1d6 DMG, halved Parry rating, easily thrown. These are small, easily concealable weapons such as knives, spikes and hatchets.
- One-handed Weapons: No DMG modifier, hard to throw. Most weapons such as swords, sabres and maces.
- Two-handed Weapons: +1d6 DMG, hard to throw. The largest weapons of war including mauls, pikes and halberds.
- Heavy Weapons: +1d6 DMG vs metal armor, halved Parry rating, destroy shields. This includes axes, maces, halberds and hammers.
- Pole Weapons: Reach. Spears, pikes and halberds.
- Flexible Weapons: Reduce enemy Parry by half.
Armor[edit]
- Quilted Cloth (2): The most basic armor worn by conscripts,
- Leather Scale (4): Heavy hide armor used by light infantry and skirmishers.
- Leather Lamellar (7): The best light armor used by barbarian chieftains and light cavalry.
- Iron Lamellar (10): Heavy metal armor used by heavy foot and medium cavalry.
- Coat of Plates (12): The finest armor available. Due to its expense it is reserved for officers and the most elite troops.
- Leather cap (+1): A simple, snug helmet made of reinforced leather.
- Iron helm (+2): A sturdy, open-faced metal headpiece that covers the head and neck.