Thrice

From RPGnet
Jump to: navigation, search

Thrice, The Bonepicker[edit]

Thrice.jpg


Look[edit]

Woman, light skin, sturdy grey robes, strong face, bright eyes, rangy body.


Stats[edit]

Cool 1

Hard 0

Hot 1

Sharp 2

Weird 1


Moves[edit]

Canny: When you grasp outward into the world’s psychic maelstrom, roll +Sharp instead of +Weird.

Still-room: You get a still-room, a ceremonial space (cf) of healing. Bring your patients into it and you can contemplate, understand, and transform them like a mystic can contemplate and transform reality.


Sex Move:

If you and another character have sex, they choose 1: • You get +1 to your history with them, and they get +1 to their history with you. • You recover 1 spent devotion, but they get -1 to their history with you. • You recover 1 spent devotion, and you must answer any one question they ask.

History[edit]

•Which one of you do I see as doomed to self- destruction? - Emon

• Which one of you put a hand in when it mattered, and helped me save a life? - Nasus

• Which one of you has been beside me all along, and has seen everything I’ve seen? - Lhorn

Carry Forward[edit]

0

Conditions[edit]

Devotion[edit]

○ ○ ○ ○ ○

Backstory[edit]

The Bonepicker has a sacred duty to their community, and the skills and mantle are passed down from master to apprentice, only one of each at a time. Their tools are the mortar & pestle, the knife, the incense, the flame, and the water. They use many different plants and minerals for herbalism, fire & water for cleansing, knife and bandages for surgery, and their bare hands pressed to the earth or to a body for divination. They help bring people into the world, and usher them out. One hand in the world of the living, one in the world of the dead, both hands bloody.

Notes[edit]

Strings[edit]

Equipment[edit]

The trappings of devotion, without an acolyte. A small practical weapon. Coin or goods worth 2 keep. Clothing - flowing robes, sturdy boots, hooded cowl, adornments made from found items. Small practical weapon - Dagger (deadly: infighting)

XP[edit]

○ ○ ○ ○ ○

For pasting: ● ○

Harm[edit]

Advancement[edit]

Get +1sharp (max sharp+3) Get +1cool (max cool+2) Get +1hard (max hard+2) Get +1hard (max hard+2) Get +1weird (max weird+2) Get a new bonepicker move Get a new bonepicker move Get an acolyte (detail with the MC) Get a move from another playbook Get a move from another playbook


Get +1 to any stat (max stat+3) Retire your character to safety Create a second character to play Change your character to a new playbook Choose 3 basic moves and advance them Advance the other 4 basic moves