Tio Essel

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A PC for Mass_Effect:_The_Orpheus_Initiative

Tio

Tio Essel[edit]

Concept: Hardened Salarian Commando
Virtue: Fortitude (Tio has learned to endure some of the worst things this galaxy has seen)
Vice: Wrath (Brought about indecisive action or seeing comrades killed)
Archetype: Soldier

Background[edit]

Tio was raised by scientists. Both his parents worked has independent contractors. Much of their work had them dealing with Turians. During this time Tio was inspired by the military might of the Turian soldier and sought out to join the military much to the dissaproval of his parents.

Tio joined the Salarian military and through service distinguished himself as aggressive and courageous in the line of duty. Often risking his own life to save a fellow squad mate. He was soon offered a position in a covert commando squad. He cut his chops alongside his more experienced team. Eventually this led to the planet Virmire and his team helped create a distraction for the now famous human Shepard. Practically his whole team was wiped out. Tio sees this as much a fault of Shepard for not lending assistance when it was called for as it was the enemy forces they faced. The Salarian holds a grudge against Shepard, but especially against the human heirarchy for doing seemingly nothing to punish Shepard for his inaction on Virmire.

Tio has been left quite cold since then. He shows unfailing loyalty and support for his squadmates and has a firm belief and getting the job done. But since then he has been known to be foolhardy and reckless in missions. He offers a heavy punch to rival even highly trained Turian special forces despite his normally frail race.

Character Sheet[edit]

Attributes[edit]

Mental
Intelligence 3
Wits 3
Resolve 4
Physical
Strength 2
Dexterity 4
Stamina 3
Social
Presence 2
Manipulation 2
Composure 4

Skills[edit]

Mental
Interfacing (Hacking): 3
Investigation: 2

Physical
Assault: 2
Athletics (Sprinting): 3
Covert (Concealing): 3
Firearms (Longarms): 4
Piloting: 2
Stealth: 2
Survival (Navigation): 3

Social
Contacts: 2
Intimidation: 1
Subterfuge: 3

Merits[edit]

Emotional Detachment (1 dot)
Danger Sense (2 dots)
Fast Reflexes (2 dots)
Quick Draw (1 dot)
Strong Lungs (3 dots)
Unnerving Gaze (2 dots)
Fleet of Foot (1 dot)

Talents[edit]

Passive - Alertness: A Soldier is never treated as surprised at the beginning of a combat, and can always act in the first round. They can still be ambushed, and don't necessarily know where hidden attackers are positioned.
Active – Adrenaline Rush: Once per session, a Soldier can choose to go first in a combat. After Initiative scores have been rolled, the Soldier is moved up to 1 point above the actor with the highest Initiative score, and the Soldier gets to act first. This ability can even be used if the Soldier has been ambushed.

Combat Training[edit]

Assault Training
Hard Target - Keeping a low profile and moving fast, the character renders themselves a hard target for attackers. If they move at least 5 yards during their turn, all ranged attacks against them suffer an additional -1 penalty on their attack pools. Running increases the penalty to -2.
Ambush - The character is an expert at close, covert work. When attacking an opponent who is not aware of the character, they add a +2 bonus to the Damage rating of their attack. Perception rolls made to hear the character attacking suffer a -2 penalty.
Agility - Through a mixture of free-running and combat training, the character can ignore terrain penalties on their movement of an amount up to their dots in Dexterity; so a character with Dexterity 4 could ignore up to -4 in penalties. Ladders, crates, low walls and so forth are easy for this character to handle. Their speed is also increased by 1.
Guardian Training
Survivor - The character is too tough or just too damn stubborn to stay down, regardless of his injuries. He never falls unconscious as a result of having all his health boxes filled with damage, and doesn't need to succeed on a Stamina roll to do so.
Vigilant - The character is ever-vigilant for danger. If the character is or becomes aware of an attacker targeting an unaware ally, and the character is within communications range of that ally, the ally becomes aware of the impending attack immediately. The character's Initiative is also increased by 1.
Tactical Training
Outflank - The character knows how the make the most of an outmaneuvered enemy's weakness. Attacking a target in the flank or rear when an ally has engaged them from the front grants the character a +1 bonus to attack rolls.

Stats[edit]

Size: 5
Defense: 3
Health: 8
Initiative: 8(10)
Speed: 11
Willpower: 8

Gear[edit]

Light Pistol 1L 20/40/80 Clip 10 S/BF
-(2) Pistol Thermal Clips
Assault Rifle 2L 150/300/600 Clip 40 S/BF/A
-(5) Assault Rifle Thermal Clips
(2) Smoke Grenade None Blast 5, Smoke
(2) Frag Grenade 2L Blast 5
Medium Assault Armour (Armour 3, Shields 5) w/ Workhorse Capacity Upgrade
-(3) Medigel loaded in armor
Military Omni-Tool (Library Size 4) w/ Omni-Blade 2L