ToG Necessary Evil - Chimera

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"You call me a monster, but I was human once—until humanity proved too fragile. So I shed it, piece by piece, until nothing remained but the will to survive. And I will survive, no matter what I must become."
Super Villain Name: Chimera
Secret Identity: Dr. Victor Vale
Role:
Power Level: 10
XP Awarded: 0
Description: When not emulating another, Chimera is a pale, wiry figure draped in a high-collared coat, his shifting flesh never fully still, with glimpses of metallic endoskeleton beneath and eerie traces of eldritch energy curling at the edges of his form.


Offense
Control Technology P 16 Will Affliction (Controlled)
Telekinesis Thrown A 25 Dodge Thrown Object (Area)
Telekinesis Grab/Disarm/Trip/Shove P 20 Varies
Telekinetic Strike P 25 Toughness
Taunt (Demoralize) - - Will or Insight Standard Action Deception to impair or disable.
Feint (Action) - - Deception or Insight Standard Action Deception to leave target vulnerable.
Feint (Move) - - Deception or Insight Move Action Deception @ -5 to leave target vulnerable.
Defense
Dodge 5
Parry 5
Toughness 15
Fortitude 15
Will 5
Initiative 0
Resources
Villain Points 1
Luck Points 0
Effort Expended N
Abilities
Strength 3
Stamina 15
Agility 0
Dexterity 0
Fighting 0
Intellect 10
Awareness 5
Presence 0
Skills
Acrobatics Agility 0 0
Athletics Strength 0 3
Deception Presence 20 20
Insight Awareness 0 5
Intimidation Presence 0 0
Investigation Intelligence 10 20
Perception Awareness 4 9
Persuasion Presence 0 0
Skills
Sleight of Hand Dexterity 0 0
Stealth Agility 0 0
Technology Intellect 10 20
Treatment Intellect 0 10
Vehicles Dexterity 0 0
Advantages
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Inventor Use Technology to create temporary devices.
Jack-of-All-Trades Use any skill untrained.
Well-Informed Immediate Investigation or Persuasion check to know something.
Skill Mastery Make routine checks with one skill under any circumstances. [Deception, Technology]
Improvised Tools No penalty for using skills without tools.
Favored Environment Circumstance bonus to attack or defense in Urban environments.
Taunt Use Deception to demoralize in combat.
Powers
Instant Disguise Quickness 9 Only applies to Deception (Disguise)
Quirk: Prolonged use of an identity causes personality bleed.
Conjure Object Create 2 Precise; Permanent; Appears Real Distracting; Diminished Range x3
Can summon complex objects, tools, or weapons. Cannot duplicate Devices. Range: 4'/10'/20'
Rift Walking Teleport 1 Accurate; Change Direction Change Velocity; Easy; Extended; Portal, Subtle Quirk: Portal requires a medium (Door or Doorway).
Teleport up to 60' as a Move action or 2 Miles as a Move + Standard. Open a 'doorway' to another 'doorway' to a location within 2 miles.
Telekinesis Move Object 10 Precise; Perception; Damaging; Insidious: Feature (1) Concentration; Distracting
Move objects up to 25 tons as a Standard. Insidious does not apply to damaging or overt effects. Subtle at Rank 1 only.
Surface Scanning Radar Senses 4 Radio; Accurate; Acute
Accurately and accutely sense using radio waves in a radius.
Heavy Endoskeleton Growth 3 Innate Permanent; Quirk (0): Does not alter size
Increases Strength and Stamina by 3 (included). Increases weight to 800 lbs.
Control Technology Affliction 1 Perception; Subtle; Affects Only Objects Limited to 1 degree of effect; Limited to Technology
Direct technological objects effected within their capabilities. Restricted to actions the object can make. User may remove condition with Use Technology.
Machine Speak Comprehend (Electronics) 2 Limited
Limited to objects under control with Control Technology.
Equipment


Complications
Motivation Chimera fights against the alien invaders not out of heroism, but because their conquest threatens their pursuit of immortality and control over their own existence—a fate they refuse to leave in anyone else's hands.​
Reputation Mad Science - Chimera is known as a rogue scientist and former villain, and few trust them—even among those resisting the alien occupation. Potential allies may hesitate to work with them, and old enemies may still seek revenge.
Quirk Fragmented Identity - Chimera has altered and reshaped their body so many times that their sense of self has begun to erode. They sometimes struggle to remember what they originally looked like, and prolonged use of their shapeshifting ability blurs the line between disguise and reality. This can lead to disassociation, difficulty maintaining consistent behavior, or an eerie detachment from personal identity.
Bio
Once, Dr. Victor Vale was a visionary scientist, a pioneer at the cutting edge of biotechnology, cybernetics, and arcane engineering. But vision turned to obsession, and obsession turned to madness. He wasn't content with merely extending life—he sought true immortality, willing to abandon ethics, humanity, and even his own flesh to achieve it. Over time, his body became a grotesque amalgamation of his research, fused with cybernetics, eldritch grafts, and bio-alchemical modifications. The man he had been was long gone, replaced by something else entirely.

To secure his survival, he created a failsafe, tying a fragment of his life force to Aurora Knight, the most unkillable superhero Earth had ever known. So long as she lived, so would he. But when the V'sori invasion came, she was annihilated, erased in an instant. Chimera felt it—a terrible, visceral severance—and for the first time in years, he/she/they knew fear. He was mortal again. And something beyond his control had taken that from him.

When the V'sori conquered Earth, Chimera did not fight—not directly. Instead, he adapted. He slithered into the cracks of civilization, using his Flesh-Warping to assume new faces, new voices, new lives. At first, it was just a survival tactic—impersonating dead civilians, low-ranking scientists, even captured resistance fighters. But over time, it became something more. He stopped being Chimera. He became the people he replaced. One by one, identities stacked upon identities, until even he/she/they began to forget what was real.

But deception cannot last forever. Someone, somewhere, figured it out. Maybe it was a sharp-eyed rebel, a paranoid V'sori officer, or just sheer bad luck. The hunt began, and this time, Chimera could not run. He was captured. Dragged into the light. Exposed. His body was locked behind power-dampening restraints, his shifting flesh forced into a single, unchangeable form. And now, for the first time since the invasion, he is caged.

But a Chimera does not remain caged forever. The V'sori think they've tamed a monster. They are gravely mistaken.

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