To Sail the Sleeping Stars:Horatio

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Horatio

Refresh: 2

FATE: 2


High Concept: Ynnarri Harlequin

Trouble: Strange and Exotic Eldar

Personal: I'm an Actor. I Act!

Connection: An Agreement with the Karinzsky's

Final: Charming Bastard


SKILLS

+4: Athletics

+3: Fight, Shoot

+2: Rapport, Notice, Stealth

+1: Deceive, Investigate, Lore, Will


STUNTS

Flip-Belt: +2 to Overcome physical barriers. Allows for shifting of momentum or direction, cool flips and running up walls, etc.

Holo-field: +2 to Defense against any ranged (non-splash) attacks

Danger Sense: Horatio cannot be snuck up on due to his sharp Aeldari senses and vague sense of the future.

Mental Block: +2 to Overcome direct mind control or infiltration (so reading his mind is hard, dominating him is hard, but tricking him via actual holograms or just lighting his brain on fire is normal).


Gear:

Aeldari Mesh armor

2 Shuriken pistols

Aeldari blade

Very good odds of a knife