To Wander Beneath A Far Star: Campaign Timeline

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Campaign Day Location Events
1 Wilderlands, Far West The party spots a village off to the east. We travel there and learn that the village is called Neapolis and that a trader, Azar of the Perfumed Beard, will be visiting on the morrow. We've received some information about the surrounding area, but Azar will likely know much more.
2 Neapolis The group speaks with Azar, who tells them about the City of Spices, Viridistan, and certain races such as True Viridians, Mycretians, and Elphans. He draws the group a map of the area between Neapolis and Viridistan, including two routes to get to the city. We overhear talk of a king's tomb, possibly nearby, as well as a mountain where diamonds are said to be buried. The decision is made to seek out the tomb, so the group heads south to look for it.
3 Woodlands & Plains, South of Neapolis The group travels out of the woodlands onto some grasslands.
4 Plains, 45 Miles South of Neapolis Wregan and Crookshank hunt for food while the others look for signs of the tomb.
5 Plains, 45 Miles South of Neapolis Wregan and Crookshank hunt for food while the others look for signs of the tomb. The group is running low on food, so we decide to return to Neapolis.
6 Plains, 45 Miles South of Neapolis Returning to Neapolis.
7 South of Neapolis Returning to Neapolis.
8 Neapolis Purchasing supplies. We hear a rumor of a group of pilgrims traveling north to destroy rare books.
9 Woods, South of Neapolis Traveling toward the plains in search of the king's tomb.
10 Plains, South of Neapolis Searching for the tomb.
11 Plains, South of Neapolis Searching for the tomb.
12 Plains, South of Neapolis We find something that looks like a tomb and dig it out. Inside, we find skeletons of a man and a horse as well as a jeweled shortsword.
13 Plains, South of Neapolis We search for other tombs but find none. We discover the sword is magical. We find some warriors-in-training who are looking for berserkers. We later encounter a group of orcs who are looting wagons. There are dead humans about, but we determine that they weren't slain by the orcs.
14 Plains, South of Neapolis Traveling toward Whan.
15 Plains, South of Neapolis On the way to Whan, we encounter Tiger Beetles. We decide not to engage them. We do find their lair and a small amount of treasure.
16 Plains, South of Neapolis The party meets a huge group of orcs, who enlist our aid in fighting a usurper who's challenging their new chief's rule. We agree to ally with them to fight the rogue orcs and several ogres. We begin traveling north.
17 Plains, South of Neapolis A day of rest.
18 Woodland We travel to the orc village and meet Mwar, the new chieftain.