Trailblazing Intrepid Mystery Explorers/Artifact

From RPGnet
Jump to: navigation, search

Once described as "the ghost of all lost cities" the Artifact began as a very used airpost, essentially a flying rock carved with rooms bought by Troubleseeker for her company of assistants. Over TIME's crazy adventures they acquired numerous treasures, requiring more space to hold everything, which was obtained by the acquisition of more used flying structures many of which were ancient artifacts themselves. These were all fastened together with metal, mortar, magic, lifts, rickety gangways, and giant tree roots into the pile of ruins seen today. The Artifact is so large and convoluted that only the staff knows all its hidden corners.

Capabilities[edit]

The Artifact is rather slow, lightly armed, and "maneuverable on a geologic timescale".

Sections[edit]

The Artifact has:

  • A hanger (where the gang have been living recently).
  • Several satellite islands for meditation, mysticism, and martial arts.
  • A really, really, really big library.
  • Dormitories.
  • Trophy room.
  • Armory.
  • Machine room.
  • Core reactor powered by a white (previously black) hole.
  • Maid Coordination Center.
  • Minor object storage.
  • VERY dangerous objects and MacGuffin storage pocket dimension.
  • A medical ward.
  • The Artifact Adventurer Learning Facility (AALF).
  • Dead animal specimen labs.
  • Live animal specimen labs (unoccupied).
  • Artifact main island and orbiters control and display model, aka the Planetary.
  • The Useless Crap Room

Trailblazing Intrepid Mystery Explorers