Transcendence Record

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The Cult of the Transcendence Record (Tier 0, Strong Hold)

Their god is serene and transcendent, a place where all knowledge that exists can be accessed. This includes secret things, future facts, and things from alternate futures and pasts that never existed.

The Crew's reputation is strange

Special Abilities[edit]

Chosen: Each PC may add +1 action rating to Attune, Study, or Sway (up to a max rating of 3).

Contacts[edit]

Adikin an occultist
Hutchins an antiquarian

Heat [ ‡ ] [ ‡ ] [ ‡ ] [ ] [ ] [ ] [ ] [ ] [ ]
Wanted Level [ ] [ ] [ ] [ ]

Projects[edit]

Acquire Turf 5/8

Cohorts[edit]

A gang of Adepts (Independent/Unreliable)

Upgrades[edit]

Crew XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Lair
[ ] [ ] Carriage
[‡][ ] Boat
[ ] Hidden
[‡] Quarters
[ ] [ ] Secure
[ ] [ ] Vault
[ ] Workshop
Quality
[ ] Documents
[ ] Gear
[ ] Implements
[ ] Supplies
[ ] Tools
[ ] Weapons
Training
[ ] Insight
[ ] Prowess
[‡] Resolve
[ ] Personal
[ ] [ ]
[ ] [ ]
Mastery

XP Tracks[edit]

At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).

  • Advance the agenda of your deity or embody its precepts in action.
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.

Claims[edit]

Reputation [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Turf
Cloister Vice Den Offertory Ancient Obelisk Ancient Tower
Turf Turf Lair
X
Turf Turf
Spirit Well Ancient Gate Sanctuary Sacred Nexus Ancient Altar
Vault [ ] [ ] [ ] [ ]
Vault [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Coin [ ‡ ] [ ‡ ] [ ] [ ]

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