Trickshot

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Trickshot

He was always fascinated by the old west, when a western movie came on it was a certainty that he would tape it or be there to watch it personally. Then he developed mutant powers. He was able to launch high speed mental bolts at his opponents that originated just outside his body.

He saw the money making possibilities in his new abilities, he went out and got a western costume, the ones that he had were too good to waste, and took to the streets as Trickshot.

He carries around a pair of guns, that he uses as props, even when they are taken away, he is still able to fire his blasts. He has even taken to carrying around some 9mm casings that he drops on the ground when he "re-loads", never mind that his props are .45 Peacemakers.

Trickshot

PL 10 (150PP); Init +4; 30ft (Run), 30ft (Swinging); Defense 21/16 (6 Base, 4 Dex, 1 Dodge); BAB +6; +7 Melee, +11 Ranged (8S Blast); SV Dmg +2 (10 Protection), Fort +2, Ref +6, Will +2; Str 12, Dex 18, Con 14, Int 12, Wis 14, Cha 10 (Total 50PP)

Skills: Move Silently 3/+7, Riding 3/+7, Spot 3/+5, Search 3/+4 (Total 12PP)

Feats: Attack Focus (Ranged), Accurate Attack, Dodge, Lightning Reflexes (Total 8PP)

Powers:

  • Costume (Armor) +10 (Source: Technology; Extras: Sensory Protection; Stunts: Darkvision, Radio Hearing, Radio Broadcasting) (Cost 2 / Total 20+6PP)
  • Energy Blast +8 (Source: Mutation; Extras: Energy Blast [Triggered], Ghost Touch; Stunts: Penetrating Attack) (Cost 5 / Total 40+2PP)
  • Whip (Swinging) +6 (Source: Technology; Extra: Snare; Flaw: Device) (Cost 2 / Total 12PP)