Trinity:Akashic

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The Akashic originally appears in Monte Cook's Arcana Unearthed, but is available under the OGL. It has been modified slightly for Trinity, to account for akashics being part of the Blue.

The Akashic
Level BAB Fort Ref Will Special
1 +0 +0 +0 +2 Skill Memory (+2)
2 +1 +0 +0 +3 Perfect Recall
3 +2 +1 +1 +3 Delve into Blue
4 +3 +1 +1 +4 Minor Akashic Ability
5 +3 +1 +1 +4 Minor Akashic Ability
6 +4 +2 +2 +5 Minor Akashic Ability
7 +5 +2 +2 +5 Minor Akashic Ability
8 +6/+1 +2 +2 +6 Lesser Akashic Ability
9 +6/+1 +3 +3 +6 Skill Memory (+4)
10 +7/+2 +3 +3 +7 Lesser Akashic Ability
11 +8/+3 +3 +3 +7 Lesser Akashic Ability
12 +9/+4 +4 +4 +8 Feat Memory
13 +9/+4 +4 +4 +8 Lesser Akashic Ability
14 +10/+5 +4 +4 +9 Lesser Akashic Ability
15 +11/+6/+1 +5 +5 +9 Greater Akashic Ability
16 +12/+7/+2 +5 +5 +10 Greater Akashic Ability
17 +12/+7/+2 +5 +5 +10 Skill Memory (+6)
18 +13/+8/+3 +6 +6 +11 Greater Akashic Ability
19 +14/+9/+4 +6 +6 +11 Greater Akashic Ability
20 +15/+10/+5 +6 +6 +12 Talent Memory

Akashic[edit]

The akashic is a master of the Blue, more in touch with the world memory than any other class. Akashics draw upon the world memory to perform tasks that would otherwise be beyond them, and to answer questions whose answers have been lost to the ages.

Game Rule Information[edit]

Akashics have the following game statistics.

Force Alignment: Blue.

Force Resistances: TO 5 + level, CO 5 + level.

Abilities: Intelligence is important to an akashic, as it modifies their ability to pull upon the Blue.

Hit Die: d6.

Class Skills: All skills are class skills for the akashic.

Skill Points at Each Level: 8 + Int.

Alignment: Any.

Starting Age: As a wizard.

Starting Gold: 4d4 x 10gp.

Favored By: Adu'ja, Gnome.

Class Features[edit]

All of the following are class features of the akashic core class.

Weapon and Armor Proficiency: The akashic is proificient in the use of all simple and martial weapons, light and medium armor, and shields.

Skill Memory (Bl): Akashics can reach into the collective memory and gain insight into a needed skill - even one in which the character has no ranks and cannot use untrained (but not a language). After a full round of concentration, the akashic gains a +2 bonus to a single skill check attempt made the next round. The akashic can use skill memory once per day per two akashic levels (once per day at 1st through 3rd levels, twice per day at 4th and 5th levels, and so on).

At 9th level, this bonus becomes +4. At 17th, it becomes +6.

Perfect Recall: By 2nd level, akashics have honed their own memory. To any Knowledge skill check they make without using skill memory (thus relying on their own memory), they add their Intelligence bonus, if any, to the skill bonus again. Akashics without an Intelligence bonus gain nothing from this ability. The akashic can also add double in Intelligence bonus if the DM calls for an Intelligence check to remember something.

Delve into Blue (Bl): An akashic may make a special check with a bonus equal to his akashic level + his Intelligence modifier to see whether he knows some relevant information about notable people, legendary items, or noteworthy places. This takes 10 minutes and can be attempted once per day per class level. This check will not reveal the powers of a Force-based item but may give a hint as to its general function. The akashic may not take 10 or take 20 on this check; this sort of knowledge is essentially random. The DM determines the DC of the check by referring to the table below.

It is known that events in which Wanderers are involved tend to be cloudier in the world's memory. It is not entirely understood why this happens; there are several theories regarding why, but given that there are few known Wanderers - who do not make themselves easily accessible - it is doubtful that a conclusive answer will be found anytime soon.

DC Type of Knowledge / Other Modifiers
10 Common, known by at least a substantial minority of people.
20 Uncommon but available, known by a few people in the area.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.
+1 Based on knowledge possessed more than 100 years ago.
+5 Based on knowledge possessed more than 500 years ago.
+10 If the knowledge involves a Wanderer in some way.

Minor Akashic Ability: At 4th, 5th, 6th, and 7th levels, the akashic can choose one of the following abilities. No minor ability may be taken more than once.

Bonus Feat (Ex): The akashic gains an additional general or item creation feat of his choosing. The akashic must meet all the prerequisites for the chosen feat.

Creature Loresight (Ta): The akashic can use the talent creature loresight a number of times per day equal to his Intelligence bonus as a talent-like ability. If he does not have an Intelligence bonus, he can use this ability once per week.

Kinesthetic Memory (Su): An akashic's sensory memory is so precise that he can easily get around with no penalty when he has a single damaged or deprived sense and is in familiar surroundings. For example, a blind akashic can operate in his home, a clothing shop he frequents, or inside a castle he has viewed extensively with magic or other Force, operating with no penalties.

Lesser Learn Secret (Ta): The akashic can use this talent once per day.

Minor Battle Memory (Bl): Calling upon the knowledge of the greatest warriors who have ever lived, the akashic can concentrate for 1 round. Afterward, for 1 round per class level, he gains a +3 competence bonus to attack and damage rolls, as well as a +3 dodge bonus to AC. An akashic can use minor battle memory once per day.

Object Loresight (Ta): An akashic can use this talent a number of times per day equal to his Intelligence bonus as a talent. If he has no Intelligence bonus, he can use this ability once per week.

Skill Focus (Ex): The akashic focuses on one particular skill and gains a permanent, inherent +4 bonus in that skill.

Sneak Attack (Ex): Using the Blue to remember the vital spots of other creatures, an akashic can make a devastating attack. Any time the akashic's target would be denied a Dexterity bonus to AC, or when the akashic flanks the target, the akashic's attack deals +1d6 extra points of damage. Should the character score a critical hit with a sneak attack, do not multiply this extra damage.

The akashic can make sneak attacks with ranged weapons, but only up to a range of 30 feet.

Tongues (Bl): An akashic can use this talent once per day.

Lesser Akashic Ability: At 8th, 10th, 11th, 13th, and 14th levels, the akashic can choose one fo the following abilities. No lesser ability may be selected more than once.

Bonus Feat (Ex): The akashic gains an additional general or item creation feat of his choosing. The akashic must meet all the prerequisites for the chosen feat.

Defensive Focus (Ex): The akashic trains, using his knowledge of famous battles and the memories of expert fighters, to defend himself well. He gains a permanent +1 dodge bonus to AC and +1 competence bonus to all saves.

Lesser Delve into Personal Memory (Bl): An akashic can mentally probe the memory of one other creature within 25 feet. The akashic mentally forms a question the creature can answer with a single word. No shared language is needed, nor does it matter whether the creature is conscious or aware. The creature can make a Will save (DC 10 + half class level + the akashic's Charisma modifier). If the creature fails its save, the akashic gains the answer as if the creature mentally answered the question as truthfully as possible. In any event, the creature does not know the akashic made the attempt. An akashic can use this ability once per day as a standard action.

Impersonate (Bl): Using his ability to delve into the memories of others, the akashic can impersonate other living creatures' mannerisms, speech patterns, knowledge, and overall demeanor, adding a +5 bonus to Disguise checks. The akashic can use this ability at will, although he must have been within 25 feet of the creature to be impersonated at some point before he can use the ability. The creature gains no sense that the akashic is impersonating him.

Greater Learn Secret (Ta): An akashic can use this talent once per day.

Lesser Battle Memory (Bl): Calling upon the knowledge of the greatest warriors who have ever lived, the akashic can concentrate for 1 round. Afterward, for 1 round per class level, he gains a +4 competence bonus to attack and damage rolls, as well as a +4 dodge bonus to AC. An akashic can use this ability twice per day.

Location Loresight (Ta): The akashic can use this talent a number of times per day equal to his Intelligence bonus. If he has no Intelligence bonus, he can use this ability once per week.

Modify Memory (Ta): An akashic can use this talent once per day.

Skill Focus (Ex): The akashic focuses on one particular skill and gains a permanent, inherent +4 bonus in that skill.

Sneak Attack (Ex): Using the Blue to remember the vital spots of other creatures, an akashic can make a devastating attack. Any time the akashic's target would be denied a Dexterity bonus to AC, or when the akashic flanks the target, the akashic's attack deals +1d6 extra points of damage. Should the character score a critical hit with a sneak attack, do not multiply this extra damage.

The akashic can make sneak attacks with ranged weapons, but only up to a range of 30 feet.

If the akashic took sneak attack as a minor akashic ability, or gained the ability to make sneak attacks from another class, the extra damage stacks.

Feat Memory (Bl): At 12th level, an akashic can reach into the Blue and produce an ability normally gained as a general feat. The akashic must meet the prerequisites of the feat. After a full round of concentration, the akashic can use the feat ability as though he possessed it for 1 round per class level. The akashic can use this ability once per day.

Greater Akashic Ability: At 15th, 16th, 18th, and 19th levels, the akashic can choose one of th efollowing abilities. No greater ability may be chosen more than once.

Bonus Feat (Ex): The akashic gains an additional general or item creation feat of his choosing. The akashic must meet all the prerequisites for the chosen feat.

Greater Battle Memory (Bl): Calling upon the knowledge of the gratest warriors who have ever lived, the akashic can concentrate for 1 round. Afteward, for 1 round per class level, he gains a +5 competence bonus to attack and damage rolls, as well as a +5 dodge bonus to AC. An akashic can use this ability three times per day.

Greater Delve into Personal Memory (Bl): An akashic can mentally probe the memory of one other creature within 25 feet. The akashic mentally forms a question the creature can answer with up to one word per akashic level in length. No shared language is needed, nor does it matter whether the creature is conscious or aware. The creature can make a Will save (DC 10 + half class level + the akashic's Charisma modifier). If the creature fails its save, the akashic gains the answer as if the creature mentally answered the question as truthfully as possible. In any event, the creature does not know the akashic made the attempt. A character can use this ability once per day as a standard action.

Memory Possession (Bl): The akashic can absord the memories of any intelligent creature who is alive or who has ever lived for 1 round per level. During this time, the creature's personality takes control of the akashic's body. Akashics use this ability to allow their allies to speak with and ask questions of the possessing memory. If the possessing memory seeks to say or do something against the akashic's will, the akashic may attempt a Will saving throw (DC 20) to prevent it. This ability can be used once per day.

Skill Focus (Ex): The akashic focuses on one particular skill and gains a permanent, inherent +4 bonus in that skill.

Sneak Attack (Ex): Using the Blue to remember the vital spots of other creatures, an akashic can make a devastating attack. Any time the akashic's target would be denied a Dexterity bonus to AC, or when the akashic flanks the target, the akashic's attack deals +1d6 extra points of damage. Should the character score a critical hit with a sneak attack, do not multiply this extra damage.

The akashic can make sneak attacks with ranged weapons, but only up to a range of 30 feet.

If the akashic took sneak attack as a minor and/or lesser akashic ability, or gained the ability to make sneak attacks from another class, the extra damage stacks.

Steal Identity (Bl): The akashic can impersonate any intelligent creature who is alive or has ever lived without ever having been near that creature. Steal identity functions like the impersonate ability, except with a +10 bonus to Disguise checks. It can be used once per day.

Talent Memory (Ta): Starting at 20th level, an akashic can delve into the Blue once per day to learn how to use a single blue talent. He must have an Intelligence score of at least 10 to use it. The akashic uses his class level as the caster level and Intelligence as the key ability. This ability can be used once per day.