Trinity:Force Craft

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Given that not all the Forces are represented by the core rules, variants of Spellcraft - each of which correspond to one of the nine Forces - are necessary.

(Force)craft[edit]

Like the Craft and Profession skills, (Force)craft actually encompasses a number of unrelated skills. (Force)craft represents the study of the effects of a specific Force.

  • Spellcraft (The study of arcane spells and Magic)
  • Psicraft (The study of psionic powers and Psionics)
  • Techcraft (The study of technological devices and Technology)
  • Bluecraft (The study of talents, memory, and the Blue)
  • Jikuucraft (The study of jikuu, causality, and Time)
  • Avaocraft (The study of avaos and Chaos)
  • Prayercraft (The study of religions, divine spells, and the Divine)
  • Naturecraft (The study of nature, natural spells, and Nature)
  • Nihilcraft (The study of nihils and the Void)

Each of these individual skills has marginally different uses, and are described below.

Spellcraft[edit]

As per here.

This skill can only be used to identify arcane spells.

Psicraft[edit]

As per here.

Techcraft[edit]

Consult SteamWorks.

Bluecraft[edit]

Bluecraft DC		Task
15 + talent level	Identify a talent being used. No action required. No retry.
15 + talent level	Address an akashic stone to determine its contents.
15 + caster level	Address a meme crystal to determine its contents.
20 + talent level	Identify a talent that's already in place and in effect. You must be able to see or detect the effects
			of the power. No action required. No retry.
20 + talent level	Identify materials created or shaped by the Blue, such as noting that a particular object was created
			from a memory. No action required. No retry.
25 + talent level	After rolling a saving throw against a talent targeted on you, determine what that power was. No action
			required. No retry.
30 or higher		Understand a strange or unique Blue effect, such as the effects of a physical portal into the world
			memory. Time required varies. No retry.

Jikuucraft[edit]

Jikuucraft DC		Task
13			When using detect jikuu, detect the presence of a Tracer. No action required.
15 + jikuu level	Identify a jikuu being used. No action required. No retry.
15 + jikuu level	Learn a jikuu from an hourglass. No retry for that jikuu until you gain at least 1 rank in Jikuucraft
			(even if you find another source to try to learn the jikuu from). Requires 8 hours.
15 + jikuu level	When using detect jikuu, determine the sphere of jikuu involved in the aura of a single item or
			creature you see. No action required.
20 + jikuu level	Identify a jikuu that's already in place and in effect. You must be able to see or detect the effects
			of the jikuu. No action required. No retry.
20 + jikuu level	Decipher a stored jikuu (such as one in an hourglass) without using chronosense. One try per day.
			Requires a full-round action.
25 + jikuu level	After rolling a saving throw against a jikuu targeted on you, determine what that jikuu was. No action
			required. No retry.
30 or higher		Understand a strange or unique Time effect, such as the effects of a temporal fracture. Time required
			varies. No retry.