Trinity:Voidchild

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The concept behind this class is mildly original; mechanics and such are an amalgamation of a few different classes, each of which - in my mind - were a part of the totality of the concept of the voidchild. In particular, the entropomancer is the primary source for the abilities of the voidchild.

Void, as a force, has a rather difficult niche to fill, considering that it lies in the same Trinity as Divine and Nature. In addition, it is rather difficult to ensure that this class is different from the wizard and other similar classes in more ways than simply flavor - though expressing the abilities of something that doesn't really exist is rather difficult. Given these facts, the voidchild class - as it is presented here - is not intended to be a final draft, but a work-in-progress.

The Voidchild

									Nihils/Day
Level	BAB		Fort	Ref	Will	Special			1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
1	+0		+1	+0	+2				2 / - / - / - / - / - / - / - / -
2	+1		+2	+0	+3	Void Appearance		3 / - / - / - / - / - / - / - / -
3	+1		+2	+1	+3				3 / 2 / - / - / - / - / - / - / -
4	+2		+2	+1	+4				4 / 3 / - / - / - / - / - / - / -
5	+2		+3	+1	+4				4 / 3 / 2 / - / - / - / - / - / -
6	+3		+3	+2	+5	Bodyless		4 / 4 / 3 / - / - / - / - / - / -
7	+3		+4	+2	+5				5 / 4 / 3 / 2 / - / - / - / - / -
8	+4		+4	+2	+6				5 / 4 / 4 / 3 / - / - / - / - / -
9	+4		+4	+3	+6				5 / 5 / 4 / 3 / 2 / - / - / - / -
10	+5		+5	+3	+7	Embody the Void		5 / 5 / 4 / 4 / 3 / - / - / - / -
11	+5		+5	+3	+7				6 / 5 / 5 / 4 / 3 / 2 / - / - / -
12	+6/+1		+6	+4	+8	Mindless		6 / 5 / 5 / 4 / 4 / 3 / - / - / -
13	+6/+1		+6	+4	+8				6 / 6 / 5 / 5 / 4 / 3 / 2 / - / -
14	+7/+2		+6	+4	+9	Void Conduit		6 / 6 / 5 / 5 / 4 / 4 / 3 / - / -
15	+7/+2		+7	+5	+9				6 / 6 / 6 / 5 / 5 / 4 / 3 / 2 / -
16	+8/+3		+7	+5	+10				6 / 6 / 6 / 5 / 5 / 4 / 4 / 3 / -
17	+8/+3		+8	+5	+10				6 / 6 / 6 / 6 / 5 / 5 / 4 / 3 / 2
18	+9/+4		+8	+6	+11	Soulless		6 / 6 / 6 / 6 / 5 / 5 / 4 / 4 / 3
19	+9/+4		+8	+6	+11				6 / 6 / 6 / 6 / 6 / 5 / 5 / 4 / 3
20	+10/+5		+9	+6	+12	Voidling		6 / 6 / 6 / 6 / 6 / 5 / 5 / 4 / 4

Voidchild[edit]

A voidchild

The void is among the least understood Forces in Trinity, primarily due to the dangers inherent in its study - the nature of the void goes against the very nature of existence itself. What sort of sane being would study a Force which seeks to destroy the being studying it?

Regardless, there are those drawn to the power of the void. Unlike any other force, the void represents raw, untarnished power. Magic requires messy components and ancient tomes; time requires subtle manipulations and has far too many laws restricting it. The void, on the other hand, is exactly what you want it to be - the Void can be used to replicate the powers of any of the other forces, given that it itself is shapeless and without form. But such power comes at a price.

Voidchildren are not commonly accepted among the commonfolk, as they are acknowledged as among the most dangerous Force-users in exitence. A voidchild that is in his prime is capable of not merely summong nonexistence, but becoming nonexistence herself. As such, most voidchildren who are discovered are either killed outright or run out of wherever they find themselves.

Game Rule Information[edit]

Voidchildren have the following game statistics.

Force Alignment: Void.

Force Resistances: DI 5 + level, NI 5 + level.

Abilities: Charisma is the most important ability for a voidchild - manipulating the void requires immense force of personality, and it is from his personality that a voidchild draws power.

Hit Die: d4.

Class Skills: The Voidchild’s class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Listen (Per), Nihilcraft (Cha), Sense Motive (Wis), Search (Per), and Spot (Per).

Skill Points at Each Level: 2 + Int.

Alignment: Any.

Starting Age: As a rogue.

Starting Gold: 4d4 x 10gp.

Favored By: None.

Class Features[edit]

All of the following are class features of the voidchild.

Weapons and Armor Proficiency: Voidchildren are proficient with simple weapons and light armor, but not shields.

Nihils (Vo): The reward of studying the void are nihils, mental exercises that are extremely difficult to master. But emptying his mind in some manner, the voidchild is able to produce an astounding effect.

A voidchild does not need to prepare his nihils; after resting, a voidchild's allotment of nihils/day is restored. Once a voidchild gains access to a given level of nihils, he automatically has access to all nihils of that level. A voidchild may freely use any nihil he knows until her allotment of nihils of that particular level is exhausted.

A voidchild gains bonus nihils/day based upon Charisma. All of the saving throw DCs against the nihils of a voidchild are based on the voidchild's Charisma.

Void Appearance (Ex): At 2nd level, the voidchild's outward appearance begins to change, showing his connection to the Void. While this may entail any number of cosmetic changes of your choice (the most typical being a darkening of the skin, or completely black eyes), this gives you a -4 penalty on all Diplomacy checks, and a successful Knowledge (The Forces) check at DC 20 can determine that you are a voidchild.

Bodyless (Vo): At 6th level, the voidchild's body loses cohesion; while you still exist, you are less "there" than other creatures. Spells or other effects that heal hit point or ability score damage heal only half what they would normally. In addition, effects that detect life do not detect the voidchild.

Embody the Void (Vo): At 10th level, the voidchild is well on his way to becoming part of the void. You lose all racial abilities (including ability modifiers), and your Favored Class becomes Voidchild.

Mindless (Vo): At 12th level, the voidchild's mind is intrinsically linked to the void, masking his thoughts and emotions. Effects that would allow someone to read or detect her thoughts, emotions, or alignment automatically fail. In addition, the voidchild can no longer participate in any sort of telepathic communication. Effects that detect thinking creatures do not detect the voidchild.

Void Conduit (Vo): At 14th level, the voidchild learns to call upon the void, rather than use his own abilities. Choose one ability score other than Constitution. Effects produced by other creatures or objects treat you as not having that ability score.

Soulless (Vo): At 18th level, the voidchild has managed to sever his own soul, allowing him to be a direct conduit for the void into his world. Any effects that would manipulate or control your soul (such as trap the soul) and death effects have no effect upon you. However, you cannot be raised or resurrected by any means.

Voidling (Vo): At 20th level, the voidchild's transformation is complete - he is now little more than a thinking, breathing gateway to the void itself. You lose your creature type. Any effect that can only target a specific creature type has no effect against you. If there is an effect with varying effectiveness against different creature types, you are considered to be the most difficult creature type for the effect. Creatures never receive a Favored Enemy (or similar) bonus against you.

Nihils[edit]

The list below is a complete list of nihils, though it is by no means complete in terms of effects.

NIHIL			Level	Effect					Save?
Bane			1	As per the spell
Blur			1	As per the spell
Cause Fear		1	As per the spell
Comprehend Languages	1	You understand all spoken and written languages
Deathwatch		1	Reveals how near death subjects within 30 ft. are
Detect Secret Doors	1	As per the spell
Doom			1	As per the spell
Entropic Shard I	1	Shard of nothingness deals 1d6 points	Fort half
				  of damage for 1 rd/level
Fade			1	Become undetectable to one creature
Inflict Light Wounds	1	Deal 1d8+1/level damage as touch	Will half
Pass without Trace	1	One subject/level leaves no tracks
Sense Void		1	Sense void-effects
Without Mind		1	Immune to mind-affecting effects
				  for 1 rd/level
Undetectable Alignment	1	As per the spell


Ask the Void		2	As per augury
Breathless		2	You do not need to breath for 1 min/level
Darkness		2	As per the spell
Darkvision		2	Gain darkvision for 1 hr/level
Empty Space		2	As per fold space (jikuu)
Entropic Shard II	2	Shard of nothingness deals 3d6 points	Fort half
				  of damage for 1 rd/level
Entropic Shield		2	As per the spell
Field of Unprobability	2	For 1 rd/level, as an immediate action,
				  may make a creature reroll if w/in
				  5 ft/level
Hear the Void		2	+20 to sense motive checks
				  for 1 min/level, immune to sonic
				  illusions
Invisibility		2	As per invisibility
Mirror Image		2	As per the spell
Scare			2	As per the spell
Silence			2	As per the spell
Status			2	As per the spell
Voidtouch		2	Touched weapon attacks as
				  though it were a touch atk
Void Skill		2	Use as an immediate; may make a skill
				  check in an untrained skill as though
				  you had 1 rank/level
Without Need		2	As per sustenance


Antiplant Shell		3	Keep animated plants at bay.
Blindness/Deafness	3	As per the spell
Deeper Darkness		3	As per the spell
Entropic Shard III	3	Shard of nothingness deals 5d6 points	Fort half
				  of damage for 1 rd/level
Inflict Moderate Wounds	3	As per the spell
Nothing There		3	Spells that specify number of targets
				  must treat you as two or not target
				  you at all
Sense Divine		3	Sense the presence of the Divine
Sense Nature		3	Sense the prsence of Nature
Sightless		3	Immune to gaze attacks for 1 rd/level
Speak Nothing		3	Specific creature is muted
Suppress Ability	3	For 1 rd/level, target creature uses	Will negate
				  lowest ability for chosen ability
Vacuum			3	Produce a vacuum	
Void Power I		3	When used, allows user to mimic any
				  Force's ability of 1st level or lower,
				  but deals 1 Con damage to user
Void Strike		3	Touched creature gains 1d4 negative
				  levels
Void the Void		3	Dispel magic, but on void
Voidsight		3	Gain blindsight 20' for 1 min/level
Without Mind, Baleful	3	Target creature loses the ability
				   to produce mind-affecting effects
				   for 1 rd/level


Control Nothingness	4	Control a sphere of annihilation
				  or similar effect
Entropic Shard IV	4	Shard of nothingness deals 7d6 points	Fort half
				  of damage for 1 rd/level
Entropic Static		4	The forces become harder to use.
Freedom of Movement	4	As per the spell
Inflict Serious Wounds	4	As per the spell
Mindsense		4	Sense nearby thinking minds.
See the Void		4	Immune to illusions for 1 rd/level
Slain by Nothing	4	As per phantasmal killer
Void Aura		4	All creatures within 5 ft/lvl lose	Fort negates
				  (cha mod) hp/rd for 1 min/level
Void Feat		4	Use as an immedate; may make use of
				  a feat even if you do not meet
				  its prereqs
Without Soul		4	Ignore death effects for 1 rd/level


Antilife Shell		5	Field hedges out living beings.
Entropic Shard V	5	Shard of nothingness deals 9d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Inflict Critical Wounds	5	As per the spell
Marionette		5	Fill a corpse with the Void, allowing it
				   to function and follow you
Sense Force		5	Sense the presence of the Forces
Summon the Void		5	Bring forth a nihimental for 1 rd/level
Touch the Void		5	Ignore incorporeality for 1 rd/level
Trap in Nothing		5	As per eject (jikuu)
True Seeing		5	As per true seeing
Void the Divine		5	As void the void, but divine
Void the Natural	5	As void the void, but nature


Entropic Field		6	Creates a 5 ft/level radius field in
				  which healing has no effect
Entropic Shard VI	6	Shard of nothingness deals 11d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Hide in Void		6	As per sequester
Inflict Light Wounds,	6	As per the spell
  Mass			
Nonmemoria		6	Target "caster" loses 1d4 "spells" of	Will negates
				  highest level
Soulsense		6	Sense the lifeforce of nearby creatures.
Void Power II		6	When used, allows user to mimic any
				  Force's ability of 3rd level or lower,
				  but deals 1d4 Con damage to user
Without Body		6	Become incorporeal for 1 rd/level
Without Soul, Baleful	6	Target creature cannot benefit from
				   soul-based effects; if dies, is
				   permanently dead


Entropic Shard VII	7	Shard of nothingness deals 13d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Harm			7	As per the spell
Inflict Moderate	7	As per the spell
  Wounds, Mass		
Repulsion		7	Creatures cannot approach you.
Void the Forces		7	As void the void, but any force
Without Body, Baleful	7	Target can move, but becomes ghostly
				   and can take no actions


Entropic Shard VIII	8	Shard of nothingness deals 15d6 points	Fort half
				  of damage for 1 rd/level, tugs those
				  nearby
Inflict Serious		8	As per the spell
  Wounds, Mass
One with Nothing	8	As per disintegrate			Fort partial
Void Body		8	As per shadow body
Void Mind		8	As per mind blank


All is Nothing		9	Through nothing, all things are possible 
All are One		9	As per affinity field
Entropic Shard IX	9	Sphere of annihilation that lasts for	Fort half
				  1 rd/level
Inflict Critical	9	As per the spell
  Wounds, Mass
Nothingness Uncarnate	9	Become a sphere of annihilation
				  for 1 rd/level
Void Plague		9	As per antigenesis
Void Power III		9	When used, allows user to mimic any
				  Force's ability of 5th level or lower,
				  but deals 2d4 Con damage to user