Trophy Dark

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NOTE: Trigger Warning. Trophy Dark explores themes of horror including general and body-horror. Depending on the incursion being run, additional horror themes may apply. Every player should agree and consent to the theme they want to play before beginning.

Incursions (Choose the top 3 you are interested in)[edit]

  • The Flocculent Cathedral
    • Theme: Moss
    • Content Warning: Alcohol, Body Horror, Drowning, Insects & Spiders, Manipulation, Religion
  • The Flocculent Cathedral
    • Theme: Tide
    • Content Warning: Body Horror, Drowning, Human Sacrifice, Religion, Sharks, Shipwrecks, Storms
  • To Make My Bread
    • Theme: Bone
    • Content Warning: Body Horror, Graphic Violence, Harm to Animals, Manipulation
  • Throne of the Forest Queen
    • Theme: Glamour
    • Content Warning: Body Horror, Cannibalism, Graphic Violence, Harm to Animals, Manipulation,

Slavery, Torture

  • Clever Fingers
  • A Warm and Pleasant Hum
    • Theme: Bees
    • Content Warning: Biting & Stinging, Cannibalism, Confined Spaces, Eye Trauma, Graphic Violence,

Harm to Animals, Insects

  • Forest of Blades
    • Theme: War
    • Content Warning: Abandonment, Burning, Graphic Violence
  • Shifting Sands
    • Theme: Time
    • Content Warning: Heights, Memory Loss
  • Tomb of 10,000 Dreams
    • Theme: Sleep
    • Content Warning: Confined Spaces, Graphic Violence, Heights, Manipulation
  • Temple of the Sky
    • Theme: Heavens
    • Content Warning: Body Horror, Burning, Heights, Human Sacrifice, Religion
  • The Forbidden Archives
    • Theme: Secrets
    • Content Warning: Body Horror, Confined Spaces, Dissociation, Heights, Insects & Spiders, Mannequins,

Surveillance

  • The Giant's Carcass
    • Theme: Body
    • Content Warning: Body Horror, Confined Spaces, Graphic Violence, Insects, Religion, Teeth
  • Witchwood
    • Theme: Oz
    • Content Warning: Body Horror, Graphic Violence, Manipulation
  • The Plantation
    • Theme: Hunger
    • Content Warning: Body Horror, Cannibalism, Graphic Violence, Harm to Animals, Starvation
  • The Retribution Tree
    • Theme: Tree
    • Content Warning: Body Horror, Graphic Violence, Human Sacrifice, Mannequins, Manipulation, Pregnancy
  • The Spiral
    • Theme: Serpent
    • Content Warning: Body Horror, Confined Spaces, Harm to Animals, Hoarding, Manipulation, Snakes
  • The Pit
    • Theme: Hell
    • Content Warning: Body Horror, Eye Trauma, Graphic Violence, Manipulation, Mannequins, Religion,

Snakes

  • The That Silent Howl
    • Theme: Void
    • Content Warning: Body Horror, Graphic Violence, Harm to Animals, Memory Loss, Pregnancy,

Shipwrecks, Storms

  • Regicide
    • Theme: Royalty
    • Content Warning: Body Horror, Classism, Graphic Violence, Manipulation, Mannequins

About the Game[edit]

Trophy Dark is a roleplaying game about a group of treasure-hunters entering a haunted forest that doesn’t want them there. The game tells the story of the treasure-hunters’ physical and mental descent as they move deeper and deeper into the dangerous forest. Their journey ultimately brings them to ancient ruins that hold the treasure they seek, and the monstrous entities that dwell there. This is not a hopeful story of brave and daring adventurers that slay dragons and drag bags of gold back to town. This is a horror story of entitled pillagers meeting tragic ends. Welcome to the world of Kalduhr. Welcome to the forest.


Player's Guide[edit]

Creating a Treasure Hunter[edit]

  1. Choose your name and pronouns
  2. Choose your Occupation and Background (or roll for it)
    1. Your Occupation indicates your role in this expedition and an area of focused expertise
    2. Your Background reveals what you used to do or be
  3. Choose your Drive (the reason you hunt for treasure)
  4. Choose your Rituals and Mark your Ruin
    1. Rituals are spells you can cast to perform miraculous feats
    2. Start with 1, 2, or 3 Rituals
    3. Mark 1 Ruin for each Ritual you choose
    4. You lose yourself upon reaching 6 Ruin

Useful Links From the Trophy Dark Website[edit]

Player Principles[edit]

  1. Embrace Tragedy
  2. Don't Hold Back
  3. Play to Lose

Safety Tools[edit]

  • Pause... the game to take a break from an intense scene, or to discuss or clarify what is happening in the story.
  • Rewind... the story back to a point before a piece of content entered the scene. The group can then narrate a different course of action to avoid the thing that caused the rewind.
  • Fast-Forward... over something they don't want to dwell on in the story, or to simply move time forward.
  • Frame-by-Frame... through a scene they want to approach with care. This slows the story down so everyone can pause where needed and check in with each other.