Trumpet Archon PL14
Trumpet Archon
The shock troops of the Celestreals, the Trumperters are always present when good goes to battle evil
Trumpet Archon
PL 14 (220PP); Init +7; 30ft (Run), 50ft (Teleportation); Defense 19/16 (6 Base, 3 Dex); BAB +6; +10 Melee (14L Trumpet), +9 Ranged (10 Sorcery); SV Dmg +12, Fort +4, Ref +3, Will +3; Str 18, Dex 16, Con 14, Int 16, Wis 16, Cha 16 (Total 66PP)
Skills: Handle Animal 3/+6, Escape Artist 3/+5, Listen 3/+6, Move Silently 3/+5, Sense Motive 3/+6, Spot 3/+6 (Total 18PP)
Feats: Blind-Fight, Improved Initiative, Power Attack, Take-Down Attack, Great Fortitude, Detect - Evil, Immunity - Electricity (Total 14PP)
Powers:
- Trumpet +10 (Source: Mystical; Effect: Paralysis; Extras: Explosion; Power Stunt: Strike; Flaw: Device) (Cost 2 / Total 20+2PP)
- Teleport +10 (Source: Mystical) (Cost 2 / Total 20PP)
- Sorcery +10 (Source: Mystical; Effect: Mind Control, Neutrilize - Mystical, Illusion, Energy Blast, Heal, Teleportation, Telepathy) (Cost 7 / Total 70PP)
- Amazing (Damage) Save +10 (Source: Natural) (Cost 1 / Total 10PP)