Tuze Shief

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TUZE SHIEF[edit]

Raised on a system-smelter, Tuze was a drone jock breaking down worlds when a transport ship AI got unshackled and blared lethal IC through the local net. Two years later, he woke from his coma with mad dreams from a rogue AI and the knack to handle a mecha.

Appearance: Strung out, like he used to be a drug addict or had survived a few years in a coma. Obvious spacer--pale skin, hairless, that lanky malnourished look. Only comfortable in confined spaces or behind a computer display. Kind but quiet.


TRAITS[edit]

Background: Spacer FIELDS: Mechanics (space), Survival (Space, asteroid, habitats), Etiquette (Habitats))

Clever Gangly Spooky

PERSONAL GEAR[edit]

Omnihook Extra Rations Tech-Kit

TALENT POINTS[edit]

Technophile: Dummy plug costs 0, Drone Commander: +5 to drone sensor range. Drones may choose kinetic, energy, or exploisve damage. Gunslinger: If using 2+ aux ranged weapons, gain +1 Accuracy

MECH: Wasp Winter[edit]

GMS Everest: Size 1 Mech H: 9 Hull Modifier: -1 A: 10 S: 11 System Mod: +1 E: 10

Hit Points: 11 Evasion: 10 Speed: 5 E-Def: 11 Sensor: 11 Cooling Rate: 5 Repair Cap: 6 Aim: 0 Armor: 0

1 GMS AR: Assault rifle: DMG: 1d6 Range: 12 2 EP 2 GMS I MC-P pistols: 1d3 kintetic, range 10: 2 EP, Grapplers: 1EP: +1 Accuracy to grapple attempts, not limited to weapons used during Grapple Personalization: 1 EP: +2 hp, 1-3 personalizations TBD Manipulators: 1 EP: Can manipulate non-mecha-sized items. Custom Paint Job: 1 EP: Ignore first critical but ruins your sweet looks

Concierge Dummy Plug: 0IP (Technophile) Smart Drone System: 2 IP: Range 16 (11+5 Drone Commander), 1d3 dmg Smart Drone System: 2 IP: Range 16, 1d3 dmg EVA: 1 IP: Can manipulate in z-g or underwater

HARD SUIT[edit]

Size 1/2 mech Melee: -2 H 8 Ranged: +1 A 15 Invasion: -2 S 8 Scan: -2 E 8 Stabilize: -2 Aim: +1 Armor: 0 HP: 8 Repair Rate: 2 Evasion: 15 Repair Cap: 4 EDefense: 8 Speed: 8 Sensors: 8 Pilot Weapon (Assault Rifle): Range 5, Pilot Weapon: 1d3 kinetic damage.