Two Face PL10

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Two Face: PL 10;

Init +2 (Dex); Defense 20 (18 flat footed); Spd 30 ft; Atk +10 melee (+2S punch), +10 ranged (+5L Heavy Pistol); SV Dmg +4, Fort +2, Ref +2, Will +5; Str 14, Dex 14, Con 14, Int 20, Wis 16, Cha 18

Skills: (synergies and super bonuses counted. Disturbing counted) Bluff -1, Demolitions 12, Diplomacy 4, Drive 6, Gather Information 12, Intimidate 11, Listen 7, Perform (Oratory) 8, Profession (Lawyer) 11, Sense Motive 8, Taunt 10

Feats: All Out Attack, Assessment, Attractive, Connected, Infamy, Iron Will, Leadership, Sidekicks, Skill Focus (Profession), Toughness, Two Weapon Fighting

Powers: Super Intelligence +3 [Extras: Innate; Source: Insanity; Cost 3pp]

Equipment: Tommy Gun, Heavy Pistol [Extra: Pair], Coin

Weakness: Disturbing and Quirk (Coin): When the split personalities of Two Face and Harvey Dent disagree over some course of action, they decide over it via a coin flip (free action). If they are without the coin, a villain point is required to avert a disabling psychosis.