Uriel Arcadia

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Uriel Arcadia[edit]

Uriel Arcadia.jpg

On one of the many Gossamer Earths, there was Uriel Arcadia. Not his birth name of course. Or his 'real name.' He was a spy. A man of checkered pasts, mixed with the Company, corporate espionage, an accomplished tangled web. Yet at one point he began to question it all.

And Uriel decided he wanted out. His mysterious handlers decided he simply could not be let to retire. Thus Uriel found himself shanghaied to the 'Complex.' It took time before Uriel became truly conscious of his position, and the unearthly nature of the surroundings. With other residents of the Complex, they fought to discover the truth: the Complex was a corporate-government joint testing ground for the paranormal nature of a door.

The Door - to the Grand Stair, and the power of what might be called magic. Uriel escaped onto the Grand Stair, to find himself a Warden and Gossamer Lord. Since then, Uriel has reclaimed his position as a spy, being an adventurer and troubleshooter for his peers.

Fate Points: 1

Refresh: 1


Approaches[edit]

Endurance: +2 (Fair)

Finesse: +4 (Great)

Psyche: +3 (Good)

Strength: +1 (Average)

Subterfuge: +4 (Great)

Warfare: +3 (Good)


Aspects[edit]

High Concept: Magical James Bond

Uriel is a spy. And since entering the Grand Stair, a sorcerer, but at the end of the day a spy first and foremost. He has all the expertise of a life of tradecraft brought to bear in all its many fields. And yet sometimes the Bond really bleeds through into the Gossamer, even when Uriel doesn't want it.

  • Invoke to: Exercise your mastery of tradecraft, identify potential assets.
  • Compel to: Suffer any of those various Bond tropes, or anything that can go wrong in espionage, become hyper-aware (paranoid is such an ugly word).

Trouble: Tangled Web of Misadventures

When getting to grips with the Gossamer worlds without a support network, even with the best of abilities, mistakes are made. Things can go south. Uriel has done well enough, but behind him are the remnants of would-be foes, hidden loose ends, debris of multiversal espionage and troubleshooting. Some of it might even find him.

  • Invoke to: Draw on information from past operations, obtain access to previous allies or contacts.
  • Compel to: Find old foes coming out of the woodwork, learn consequences from past missions will be coming back to haunt you.

Personal: Every Man Has His Price

Uriel has seen it proven again and again. Money, love, power, sex, a cause, there is always a lever to get someone to do something - it's one of the fundamental principles of espionage. No one is truly incorruptible.

  • Invoke to: Enhance bribery, identify someone's weak points, resist bribery (knowing all the classic tricks helps).
  • Compel to: Discover your mark resists temptation or is (of all things) incorruptible, find your transaction noticed by a third party.

Sorcery: Wizard in Business Casual

Uriel has a proficiency in Sorcery, developed from a hodgepodge of tomes, teachers, observations, all thrown together in a 'whatever works' methodology. Adaptability and getting the most out of the basic tools of magic are his foci.

  • Invoke to: Know information about a given magical person/place/thing, use your blend of arcane methods in an innovative and useful fashion.
  • Compel to: Face difficulty when a more formal and coherent mystic school has the advantage over yours, when other mages express disdain for your unorthodox conglomerate.

Empathy: Sixth Floor Security

Uriel was already developing the Empathy ability even before he became a Warden, thanks to the memory and mind-warping effects of his stay in the Complex. The need to control his own mind and the surroundings bred the basis of psychic power within him.

  • Invoke to: Strengthen your use of psychic power, to resist mental intrusion and/or assault.
  • Compels to: Suffer Complex flashbacks whether triggered by chance or deliberately by opponents.

Warden of the Grand Stair: Lord of Gossamer

  • This Aspect cannot be Invoked or Compelled.

Stunts[edit]

Cantrip Expert: +2 to Create Advantages with Psyche when using Cantrips.

Cold Reading: +2 to Create Advantages with Finesse when analyzing people in conversation (discovers existing aspects only).

Cover Stories: +2 to Overcome Obstacles with Subterfuge when lying.


Extras[edit]

Artifact: Look Good, Feel Good Ensemble

Uriel's outfit is enchanted for immense protection and allow him to blend into whatever society he is visiting. Clothes make the man, after all.

  • +2 to Defend versus all types of conventional weapons: this includes guns, explosions, fire, swords, arrows, and other mundane weapons - as well as energy weapons.
  • The Ensemble also shape shifts to match whatever clothing would be most appropriate for you to blend in with others.

Artifact: Knyiaz

Uriel picked this gold-inlaid steel band up from a Neo-Muscovy artificer and enhanced the basic mystic potential in this trinket to make it more powerful and adaptable for his needs.

  • Gain the ability to mold the reality of Gossamer Worlds, +2 to Create Advantages or Overcome Obstacles when doing so using Psyche.
  • When you are using Sorcery and suffer penalties for using it, you can ignore one point of those penalties. (-2 becomes -1, and so on.)