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He always thought that he was smarter the super beings, he spent most of his time trying to find out all that he could about their weaknesses. When his great aunt died and left him a load of money he took the opportunity to build a lab.

His lab would be devoted to making weapons that could work on the weaknesses that he had discovered. He would join the ranks of the super beings, and prove that good old fashioned intelligence could beat mutations anytime.

As Utility, he has taken it on himself to prove that superheroes are not worthy of the praise and adoration that is heaped on them.

Utility PL 11 (165PP)

Init +4; 45ft (Run); Defense 21/17 (7 Base, 4 Dex); BAB +7; +11 Melee (8S Punch), +12 Ranged (10S Rockets); SV Dmg +10, Fort +10, Ref +4, Will +4; Str 18, Dex 18, Con 16, Int 20, Wis 18, Cha 18 (Total 69PP)

Skills: Gather Information 9/+13, Climbing 2/+6, Balance 4/+8, Computer 4/+9, Spot 1/+9, Listen 3/+11, Search 1/+10 (Total 24PP)

Feats: Attack Focus (Rockets), Power Attack, Stunning Attack, Surprise Attack, Improved Disarm, Improved Trip, Headquarters (Total 14PP)


  • Super Senses +4 (Source: Technology; Stunt: Darkvision, Radio Hearing; Flaw: Device [Visor]) (Cost 1 / Total 4+4PP)
  • Amazing (Damage) Save +7 (Source: Technology; Extra: Fortitude Save; Flaw: Device [Costume]) (Cost 1 / Total 7PP)
  • Billy Club (Weapon) +4 (Source: Technology) (Cost 1 / Total 4PP)
  • Running +3 (Source: Training) (Cost 2 / Total 6PP)
  • Wrist Rockets (Weapon) +10 (Source: Technology) (Cost 1 / Total 10PP)
  • Gadgets +10 (Source: Technology) (Cost 1 / Total 10PP)