Vilmos Bernát

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This is a Godbound character played by spaceranger in the campaign, Defenders of Drenkova.

Berserker by cristi b-d9osegp 480.jpg Quote: "My people have been ravaged, I have lost all my holdings. Only Drenkova remains, and I will not let Drenkova or her people fall to any threat, mortal or immortal."

VILMOS BERNÁT
Level: 3
Experience: 6
Languages: Yazik*, Patrian, Trade Cant
Goal: Defend the village of Drenkova, and avenge himself upon the Uncreated that destroyed his holdings and people, and the Black Academics that unleashed them.

ATTRIBUTES
Strength: 19 (8) (+4) 2+
Dexterity: 16 (+2) 5+
Constitution: 18 (16) (+3) 3+
Intelligence: 13 (+1) 8+
Wisdom: 13 (+1) 8+
Charisma: 12 ( 0 ) 9+

SAVING THROWS
Hardiness: 9+
Evasion: 11+
Spirit: 12+

RESOURCES
Effort: 5/5 (Committed: Duration 0, Scene 0, Day 0)
Influence: 3/3 (Committed: 0)
Dominion: 1 (Spent: 0)
Divinity: 14 (Spent: um, lots I think)
Wealth: 1

FACTS
Origin: Born to Rural Raktine Nobility.
Past Career: Voivode of the Wild Mountains and Forests.
Relationship: Protector of Drenkova.
Level 2: The Wolf-bane of Drenkova.
Level 3: Lyani is like a daughter to me.

OFFENSE
Move: 30' (Run)
Base Attack Bonus: +3
Ranged: One-handed weapon (thrown) (Attack +7, Damage 1d10+4 (Magical), Range 300 yards)
Melee: Two-handed weapon (Attack +7, Damage 1d12+4 (Magical) One-handed weapon (Attack +7, Damage 1d10+4 (Magical)
Fray Die: 1d8

DEFENSE
Armor Class: 1
Armor: Body of Iron Will
Immunities: Ability Damage & Ability Drain; Aging; Energy Drain; Possession; impervious to any natural environmental damage (such as that caused by extreme heat, cold, pressure, radiation, or vacuum); need not eat, sleep, drink, or breathe.
Hit Points: 23/23

WORDS OF CREATION
Endurance: The Word of Endurance is one of hardiness, determination, and unflagging exertion. Its miracles can grant survival even in the face of certain death, strength when exhaustion would otherwise overwhelm, and resistance against unwanted sorcery or curses. A Godbound graced with this Word is fearsomely difficult to harm physically, but the Word cannot deflect mental or spiritual damage sources or compulsions, like a Knowledge Divine Wrath or a Command compulsion. As a guide, if it would involve a Spirit save then Endurance can't stop it. Its miracles can't extend immunities to others unless noted otherwise. Heroes of Endurance need not eat, sleep, drink, or breathe, and may set their Constitution score to 16, or 18 if it’s already 16 or higher.
Might: The primal power of strength is embodied in the Word of Might. Many martial Godbound are strong, but a Godbound of Might excels them all in raw physical strength, and can perform miracles of lifting, throwing, or breaking things with their bare hands. This prowess allows them to lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle. They also have the power to bless their allies with similar graces of strength, though usually for specific actions or challenges rather than as a standing bonus to their abilities. A Godbound of the Word of Might is tremendously powerful, gaining a Strength score of 19 and a +4 attribute modifier for Strength.
Sword: The Word of the Sword is that of melee combat, of direct struggle between the Godbound and their foes. Miracles of the Sword involve unerring strokes, tremendous blows, or marvelous escapes from harm in battle. While potent, these miracles do not work at range. Heroes with the Sword Word treat all their weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon they’ve ever used immediately to hand as an Instant action.

DIVINE GIFTS
Endurance
+ Amaranth Vitality Constant
+ Body of Iron Will Constant
+ Harder than This On Turn Commit Effort
Might
+ Fists of Black Iron Constant
+ Loosening God's Teeth Action Commit Effort for the day
Sword
+ Nine Iron Walls Instant Commit Effort for the scene
+ Through A Red Forest On Turn Commit Effort
+ Shattering Hand On Turn Commit Effort
Universal
+ Effort of the Word Constant

EXTRAS
Items
+ Fényeskard "Bright-Blade" Magical Heavy Glaive Glows with light at will.
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Persons
+
Places
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