WarpSystem:Augmentations

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Basic Cybernetics[edit]

Cosmetic Surgery
OP 1 Adds 1 level of Attractiveness. May be taken multiple times, though there is still a limit of 5 levels.
HL 2
Surgery MA


Subdermal Display
OP 1 Provides information such as the time, date, the character's heartbeat, blood pressure and temperature, and any allergies that medics and doctors should know about. Can act as an Output for a GPS Reciever. The various data can be cycled by pressing the implant.
HL 0
Surgery N


Skin Weave
OP 10 Provides an Armour of 2 except against blunt attacks, falls and collisions.
HL 2D6
Surgery CR


Subdermal Armour
OP 20 Provides an Armour of 5, subtracts 1 from REF. Perception DV 20.
HL 3D6
Surgery CR


Retractacle Blades
OP 4 A blade or set of blades built into the Body. Automatic Quick-Draw. BODY+3 damage. May be Armor Piercing for 3 extra OP. Perception DV 28.
HL 1D6
Surgery MA


Medi-Pack
OP 9 Reduces Shock DVs by 2, adds 2 to REC. Reduces Surgery DVs for any-one operating on the character if they have an Output.
HL 1D6
Surgery M


Booster-Pack
OP 12 Adds 2 to REF for three phases of combat; takes an hour to 'recharge.' Kicks in whenever the character chooses.
HL 2D6
Surgery MA


Oxygen Tank
OP 4 Provides an hour's oxygen. Up to three additional hours can be added fo 2 OP each. Increase time by 50% if character stays motionless. An Output will show time remaining.
HL 1
Surgery MA


Anti-Grav
OP 9 Small rods of encased Anti-Gravity Warp are inserted into the Body, reducing the character's weight by 90%, doubling RUN and FLY and tripling JUMP distances.
HL 1D6
Surgery M


Radio Transmitter
OP 3 The character can transmit data via radio. Can act as a link to an Output.
HL 2
Surgery MA


Ultrasonic Voice
OP 2 Character can speak in the ultrasonic spectrum, range 800 m. Can also act as an Input.
HL 2
Surgery MA


Voice Amplifier
OP 2 Character can speak at 90 dB.
HL 2
Surgery CR


GPS Reciever
OP 3 Determines the character's coordinates on worlds with Positioning Satellites. Requires an Output. Useless on Rifts Earth.
HL 1
Surgery MA


Environmental Sensor
OP 3 Provides information on radiation and atmosphere. Requires an Output.
HL 1
Surgery MA


Neural Cybernetics[edit]

Neural Processor
OP 4 Has a text memory space equivelent to an encyclopedia, holds 20 keys and can decrypt anything which it has the correct key for, and is required for any of the following augmentations:
HL 1D6
Surgery CR


Interface Socket
OP 5 Allows direct connection to equipment with proper plugs. This grants a +2 bonus to AVs, and can act as a link to an Input or Output.
HL 1D6
Surgery MA


Satellite Uplink
OP 5 The character can connect to satellites. Can act as a link to an Input or Output. Useless on Rifts Earth.
HL 1D6
Surgery MA


Pain Buffer Chip
OP 5 The character ignores the penalties of the a single wound.
HL 2D6
Surgery M


Calculator Chip
OP 1 The character is a Lightning Calculator.
HL 0
Surgery M


Memory Chip
OP 3 The Character can record their senses for a total of ten minutes. Up to 110 more minutes may be added for .5 OP per 10.
HL 1D6
Surgery M


Skill Chip
OP x The character can have up to three levels in any common skill; the OP cost is half of the actual skill cost. Skills cannot be specialised, but sub-skills may be chosen as per usual.
HL 1D6
Surgery M


ROM Chip
OP 2 A large amount of text can be accessed as if it were a book in the character's possession. Requires an Output. This can add +1 to any of the following special skills or sub-skills:

Law, Appraise, Businesses, Militaries, any Computer, History, Astronomy, Literature, any Electronics, any Engineering, any Medical, Astrogation, any Science, Languages, Expertise, Area Knowledge.

HL 1
Surgery M


Encryption Chip
OP 3 Encrypts signals with a DV 32. Add 1 OP per +2 DV, up to +10.
HL 0
Surgery M


Decryption Chip
OP 4 Acts as an INT 4 computer for encryption cracking attempts.
HL 1
Surgery M


Cyber Eyes[edit]

Cybernetetic Eye
OP 1 Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
HL 1D6
Surgery MA


Naturalistic Lens
OP 1 Gives the eye a perception DV of 28.
HL 0


Zoom
OP 1 Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
HL 1


Heads Up Display
OP 1 Acts as an Output.
HL 1


Polarization
OP 1 Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
HL 0


Low Light Vision
OP 2 Character can see in near total darkness.
HL 2


Thermal Vision
OP 2 Character sees heat rather than light. This can be be switched on and off for 1 OP.
HL 1D6


Magnification
OP 3 Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
HL 2


UV Vision
OP 2 Character can see in the UV spectrum. Range 30m without a UV light source.
HL 1


UV Beam
OP 1 Eye beams out a UV light.
HL 1


Recorder
OP 2 Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
HL 1


Cyber Ears[edit]

Cybernetic Ear
OP 1 Adds 1 to audio perception AVs. Detatchable and obvious. DC5. May be improved to synthetic Skin with a perception DV 28 for 1 OP. Allows for any of the following augmentations:
HL 1
Surgery MA


Radio
OP 2 User can detect, recieve and understand unencrypted radio communications.
HL 1


Wide band Hearing
OP 2 User can hear in the Ultra-sonic and Sub-sonic bands.
HL 3


Recorder
OP 2 Audio data can be recorded to a Memory Chip at 8 minutes per one of sense data.
HL 1


Text reader.
OP 1 Acts as an Output character hears internally.
HL 0


Sonar
OP 3 Requires 2 Cybernetic Ears and a Nueral Processor. Gives a rough 50m radius 3D image.
HL 1D6


Cyber Limbs[edit]

Cybernetic Body
OP 4 Replaces the head, torso and abdomen. Torso and abdomen: T4 DC20, Head T4 DC10. Does not include eyes or ears. If the character has a Neural Processor, surgery is not needed to add chips to it.
HL 2D6
Surgery CR


Cybernetic Hand
OP 3 Replaces a hand. T2 DC8.
HL 2
Surgery MA


Cybernetic Arm
OP 3 Replaces an arm. T2 DC 12. Does not include Hand.
HL 1D6
Surgery MA


Cybernetic Foot
OP 1 Replaces a foot. T2 DC8.
HL 1
Surgery MA


Cybernetic Leg
OP 2 Replaces a leg. T2 DC 16. Does not include Foot.
HL 2
Surgery MA


Cyber Limb Options[edit]

May be added to any part. Only one Surface and two Spaces per part. Hands and Feet have no Spaces.

Synthetic Hair and Skin (Surface)
OP 1 Gives the part a perception DV 28. Surgery is only required if the part is attached to a natural body part.
HL 0
Surgery M


Chromatic Plating (Surface)
OP 2 Increases Toughness by 2 against energy attacks.
HL 0


Chameleon Plating (Surface)
OP 3 Part can blend in with background, becoming visually and thermally invisible. Gives +6 to Stealth AVs if all of Body is covered.
HL 1


Light Armour
OP 2 Increases Toughness by 2.
HL 1


Heavy Armour
OP 4 Increases Toughness by 2. -1 REF if applied to Body. Reduces perception DVs by 4.
HL 2


Shielding
OP 1 Makes part immune to electrical and EMP damage.
HL 0


Internal Storage (Space)
OP 2 A small area is available for storage, about the size of a torch in the Arm, a wine bottle in the Leg, or a brick in the torso. Up to two may be added per part.
HL 1


Auto-Holster (Space)
OP 3 May only be placed in a Leg. Can hold a pistol or knife.
HL 2


Jet System
OP 7 Gives the character a FLY of 15 and SWIM of 20 with a half hour of use and a two hour recharge. Requires cybernetic Body and both Legs. Takes up one Space in each Leg and in the Body. An extra battery can add a further half hour of use for 3 OP and takes up the other Body Space.
HL 1D6


Pop-Up Gun (Space)
OP 2+ A Small concealed Cyberweapon is placed on an Arm or Leg, or a Large one on the Body. Automatic Quick-Draw. -2 AVs for Leg and Body weapons.
HL 2D6


Fore-Arm Gun (Space)
OP 0+ A Large obvious Cyberweapon replaces the fore-arm and hand.
HL 2D6+2


Mounted Gun (Space)
OP 2+ A Large obvious Cyberweapon is placed on an Arm or Body (on the shoulder). If a Small Cyberweapon is chosen, no Space is required.
HL 2D6

Surgery[edit]

Surgery requires a sterile area, else roll a second time to avoid infection. A proper clinic reduces the DV by 4, a full hospital by 8, a partner (Surgery no less than 2 below your's) by 2 and two nurses (Nurse 4+) by 2.

Negligible (N) DV 18
Minor (M) DV 22
Major (MA) DV 26
Critical (CR) DV 30