White Plume Mountain:Chernobog
Chernobog
Species: Vertically challenged Stone Giant (Stone Goliath)
Gender: Male
Class: Barbarian
Level: 6
XP: 14,000
Subclass: Path of Stonebones (The World Tree)
Background: Rural (Farmer)
Str 18 (15 +1 Background +2 Ability Score Improvement) +4
Dex 13 +1
Con 16 (14 +2 Background) +3
Int 8 -1
Wis 12 +1
Cha 10 +0
AC: 15 Breastplate
HP: 65[/B] (12 @L1 + 5*7 + 6*+3 Con mod)
Speed: 45 (35 Species + Fast Movement)
Proficiency: +3
Save Advantage: Str, Con; Dex – unless incapacitated (Danger Sense)
Attack Rolls: +7 (+3 Proficiency + +4 Str) 2/rd (Extra Attack)
Damage Rolls +4 Str (+2 Rage)
Mastery in 3 Weapons (Maul, Light Hammer, Club)
Reckless Attack: Can choose to attack with advantage on rolls using Str until start of next turn, but attacks against you also have advantage.
Melee Attack: Maul 2H, Topple = DC 15 Con save or Prone, Dam.2d6+4/6 B
Melee Attack: Light Hammer Light, Nick = extra Light attack part of Attack action, Dam. 1d4+4/6 B
Melee Attack: Club Light, Slow = reduce movement of damaged opponent by 10' until start of your next turn, not cumulative, Dam. 1d4+4/6 B
Ranged (Thrown) Attack: Light Hammer Range 20/60' Dam. 1d4+4/6 B
Skills
- Proficient = +3
†Primal Knowledge (Use +4 Str when Raging)
Acrobatics +1/+4† (Dex)
Animal Handling +4* (Wis) (Background)
Arcana -1 (Int)
Athletics +7* (Str) (Class)
Deception +1 (Cha)
History -1 (Int)
Insight +1 (Wis)
Intimidation +3*/+7† (Cha) (Class)
Investigation -1 (Int)
Medicine +1 (Wis)
Nature +2* (Int) (Background)
Perception +1/+4† (Wis)
Performance +0 (Cha)
Persuasion +0 (Cha)
Religion -1 (Int)
Sleight of Hand +1 (Dex)
Stealth +1/+4† (Dex)
Survival +4*/+7† (Wis) (Primal Knowledge)
Languages: Common, Giant, Draconic
Traits
Class: D12 HD, Proficiencies: Str & Con saves, Intimidation & Survival &Athletics (Primal Knowledgr) Skills, Simple & Martial Weapons, Light and Medium armor & Shields; Rage (4/long rest, regain 1/short rest; Resistance to Bludgeoning, Piercing & Slashing damage; +2 Rage Damage on Str attacks, Advantage on Str Checks & Saves; No Concentration or Spells, extended each round if you attack, force a save or take a bonus action to extend it), Unarmored Defense, Weapon Mastery, Danger Sense, Reckless Attack, Primal Knowledge, Extra Attack, Fast Movement
Background: Elemental Connection (Magic Initiate (Druid) – 2 cantrips – Elementalism & Thunderclap; 1 L1 spell - Thunderwave usable 1/long rest without a slot), Proficiencies: Animal Handling & Nature Skills, Mason's Tools.
Species: Humanoid, Medium Size (8', 500 lb.), Movement 35 +10 (Fast Movement) = 45, Stone's Endurance (3x/long rest, reduce damage taken by d12 +3 Con), Large Form (1x/long rest increase Size to Large for 10 min. or until ended, Advantage on Str checks, +10' movement=55'); Powerful Build (Advantage on saves vs Grappling, count 1 size larger for carrying capacity).
Gear
Maul, 4 Light Hammers, Explorer's Pack (Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin) and 15 GP;
Club, Mason's Tools, Hunting Trap, Iron Pot, Shovel, Traveler's Clothes and 30 GP
Background:
Among the Stone Giants of [insert mountain range here], names are very important. You have to earn them one syllable at a time. They also prize size and strength, so Che, who was born small and didn't grow much, didn't see many prospects for a properly mouth-filling name. He discovered that he did have a strong connection to the earth, and he consoled himself with the thought that Father Stonebones was watching out for him and had given him something in compensation for his size. He has a deeply held devotion to the god, although his theology is a little hazy and doesn't necessarily agree with what the sages have to say.
When a party of adventurers traveled through the mountains, Che was surprised to discover that there were people who were smaller than he was. He was at an age where most giants had their second or even third syllable, but the elders weren't impressed with someone who looked like a child to their eyes, and had not granted him any more, or even the allowable upgrades to what he had. He followed the party out of the mountains, because he thought he would have a natural advantage when everyone was smaller than he was. That turned out not to be the case; civilization had laws against that sort of thing, and more cohesiveness and teamwork than the giants of Che's small clan. The group he was following disabused him of any ideas of conquest, and showed him there were other paths to greatness. It was here that he met the dragonborn Arjhan. Although he was miffed that someone three quarters his size and half his weight wasn't noticeably weaker or less proficient in battle than he (not that he would ever admit any lack of superiority), they had fascinating stories to tell each other. Che found tales of the steamy swamp as mystifying as Arjhan found the primal magic at the top of the world. They parted company after a while, and Che set about rising in a world that often baffled him. Sometimes he took whatever work a very large but not particularly clever person might find, which put food on the table but didn't do much to advance his name. When he was lucky, he could get mercenary or guard duty, where he followed Arjhan's lead in the kind of jobs he would do. Once he had a few battles under his belt, he realized that he was now Chernob.
Burly Brawl
Chernob had just returned from his first and possibly last stint as a guard on a merchant ship. The pay was good, but he couldn't feel the earth under his feet and he had no illusions about being able to float if he went overboard. He had followed the rest of his erstwhile crew mates to what we considered a proper-sized bar — not one of those dinky establishments he could barely fit in. He hadn't had a satisfying meal since taking the job — shipboard fare is durable, not tasty. He was getting ready to take the first bite of his order — a respectable amount of meat conveniently packed in a loaf of bread — when a lot of shouting and scuffling broke out and a beer mug came sailing out of nowhere and knocked his meal out of his hands, leaving him to bite air. He was not amused and jumped up, looking for the culprit, ready to make his rebuttal with the chair that had been groaning under his weight. There was no way to tell who had thrown the fatal mug, so he was getting ready to knock down everybody in that general direction when he heard a familiar voice hurling invectives in an equally familiar language, so he gave the appropriate response -- "Laissez les bons temps rouler." He found Arjhan fighting back to back with a giant-kin not much shorter than Chernob himself, though not nearly so broad. They weren't wielding weapons, but things were happening to those who offered them harm. Chernob recognized shaman craft when he saw it, and respectfully offered his assistance. As the proceedings wore on, they offered a safe haven for like-minded individuals, including a horned individual of great agility and elusiveness; a very healthy bartender who, although not giant-kin, was also a fetching shade of gray; and the improbably engaging fellow she was protecting. Here at the edge of the sea, the currents of Earth were not as strong as in the mountains, but it was enough for Chernob to draw strength from and share with his companions, offering some protection from the slings, arrows and outrageous behavior. At the end of the affair, surrounded by unconscious ruffians, Chernob felt for the first time that he had found a group that could advance his goals, if not in as straightforward a way as he had originally envisioned.