White Rabbit, The

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The White Rabbit

Abilities: Str 11, Dex 14, Con 11, Int 13, Wis 12, Cha 13

Skills: Acrobatics 2 (+4), Bluff 5 (+6), Computer 2 (+3), Craft (Electronic) 4 (+5), Disable Device 2 (+3), Drive 5 (+7), Escape Artist 2 (+4), Handle Animal 2 (+3), Knowledge (Popular Culture) 4 (+5), Notice 4 (+5), Perform (Oratory) 2 (+3), Pilot 2 (+4), Sense Motive 2 (+3), Stealth 2 (+4)

Feats: All-Out Attack, Benefit (Wealthy), Defensive Roll 3, Elusive Target, Equipment 5, Fascinate (Perform), Set-Up

Equipment:

  • Razor-Tipped Umbrella (+2, 19-20 Critical),
  • Umbrella Cannon with razor-tipped carrot ammunition (+3, Autofire, 30 ft. range increment)
  • Explosive carrot ammunition (Blast Explosion 5),
  • Jet-Boots (Flight 1),
  • The Bunny Mobile (Van with the Smokescreen and Navigation System Extras)

Combat: Attack +3, Damage +0 (Unarmed), +2 (Razor-Tipped Umbrella), +3 (Umbrella Cannon), +5 (Explosive Blast), Defense +3, Initiative +2

Saving Throws: Toughness +3 (+0 Flat-Footed), Fort +2, Reflex +4, Will +3

Abilities 13 + Skills 10 + Feats 13 + Combat 12 + Saves 6 = 54