Wilbert Hoaxville

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Wilbert Hoaxville is a character played by Master Of Desaster in Marching Spinward's Eschaton PbP game on RPG.net.

"Everything I give you will be treated with the same amount of disrespect, I know that."

Character[edit]

  • Wilbert Hoaxville
  • Chaotic Good Male Human Wizard 3
  • Experience 3000/6000

Ability Scores[edit]

(28 point buy)

  • STR 13 (+1) [ 5 pts.]
  • DEX 14 (+2) [ 6 pts.]
  • CON 10 (+0) [ 2 pts.]
  • INT 17 (+3) [13 pts.]
  • WIS 10 (+0) [ 2 pts.]
  • CHA 8 (-1) [ 0 pts.]

Combat[edit]

  • Hit points: 9 (3d4)
  • Initiative: +2
  • Speed: 30 ft (run x4)
  • AC 13 (Bracers of Armor), touch 12 , flat-footed 11
  • Fort +1, Ref +3, Will +3

Base Attack Bonus: +1

Melee[edit]

  • Dagger: +2 to hit, damage 1d4+1 (slashing or piercing), critical 19-20 x2
  • Quarterstaff: -2/-6 to hit, damage 1d6+2 (slashing or piercing), critical 19-20 x2
  • Unarmed: +2 to hit, damage 1d3+1 nonlethal, critical x2

Skills[edit]

Magic related
Concentration (CON) +5
Decipher Script (INT) +8
Spellcraft (INT) +10 (synergy k(arcana))
UMD on scrolls (CHA) +1 (synergy spellcraft)
Social
Diplomacy (CHA) +1 (robe)
Gather Information (CHA) -1 (no mods yet)
Sense Motive (WIS) +2 (robe)
Perception (WIS)
Listen (WIS) +0
Spot (WIS) +0
Practical
Profession: (WIS) Blacksmith +5
Craft alchemy (INT) +3/+5 (normal/ with lab)
Craft sculpting (INT) +6
Survival (above grounds) +0 (no mods yet),
Education
Knowledge arcana (INT) +8
Knowledge local (INT) +6
Knowledge nature (INT) +8
Languages
Common, Elven, Draconic, Terran.

Feats[edit]

  • Spell Penetration
  • Scribe Scroll
  • Summon familiar
  • Skill Focus (Concentration)
  • Craft Wonderous Item

Class Features[edit]

Wizard

Class skills
Concentration, Craft, Decipher Script, Knowledge(*), Profession, Spellcraft
Weapon proficiencies
Club, Dagger, l/h Crossbow, Quarterstaff
Bonus feats and similar
Scribe Scroll, Summon familiar
Caster Lvl Check
1d20+5 (+2 from Spell Penetration)
Spells per day
Wizard Spell Level
0 1 2 3 4 5 6 7 8 9
By Class 4 2 1 - - - - - - -
Bonus - 1 1 1 1 - - - - -
Spells/Day 4 3 2 - - - - - - -
Safe DC 13 14 15 - - - - - - -

Spellbook[edit]

0th lvl
all from PHB
1st lvl
Alarm, Comprehend Languages, Enlarge Person, Grease, Identify(M), Reduce Person, Shield, Silent Image
2nd lvl
Summon Monster II, Glitterdust

Spell Sets[edit]

These are Variants of typical sets of prepared spells.

Initial Sets[edit]

Combat Set

  • 0th lvl: 1x Resistance, 1x Detect Magic, 1x Flare, 1x Touch of Fatigue
  • 1st lvl: 1x Shield, 1x Grease, 1x Comprehend Languages
  • 2nd lvl: 1x Summon Monster II, 1x Glitter Dust

Initial Investigation Set

  • 0th lvl: 1x Detect Magic, 1x Detect Poison, 1x Knock, 1x Read Magic
  • 1st lvl: 2x Comprehend Languages, 1x if material available Identify else Reduce Person
  • 2nd lvl: 2x Glitter Dust

Initial Scout Set

  • 0th lvl: 1x Detect Magic, 2x Light, 1x Prestigidation
  • 1st lvl: 1x Grease, 1x Silent Image, 2x Reduce Person
  • 2nd lvl: 1x Summon Monster II, 1x Glitter Dust

Initial Trickster Set

  • 0th lvl: 1x Detect Magic, 2x Light, 1x Prestigidation
  • 1st lvl: 1x Alarm, 1x Grease, 1x Silent Image, 1x Enlarge Person
  • 2nd lvl: 1x Summon Monster II, 1x Glitter Dust

Gear[edit]

Cash
26 gp 5 sp
  • Bracers of Armor (+1, 1000 gp)
  • Dagger (standard)
  • Quarterstaff (standard).
  • Negotiator Robe (see Background, +2 Diplomacy, +2 Sense Motive, est. 1000 gp)
Traveler equipment (always by his side)
Saddlebags, Bedroll, Blankets (winter), Candles 10x, Sealing Wax, Watershin 2x, Torch 4x.
Mount (always by his side)
Light Horse (75gp), Military Saddle (20gp).
At home (somewhere associated to the organisation)
Horse Feed for 1 month (15 sp), Alchemists Lab (500gp), Chest with good lock (82gp, contains backup spellbook, stuff from lab)

Background[edit]

Wilberts parents were lucky, though he doesn't remember them that well. But somehow he was picked by a patient gnomish mage called "Hammerli, the dabbler" and during his youth he learned the the arcane arts. His masters byname is a humorous missinterpretation. Hammerli is just has a nerdy side and created all kind of more-or-less valuable magical gear. One day it was time for Wilbert to go on and see the world around himself, but his master knew that Wilbert had a weak point: He isn't that great in handling financial stuff. So he crafted a little Robe that should help Wilbert to not end up without any cash at all. Wilbert traveled around a bit. Sometimes helping out here and there, but nothing mayor (for lvl 15+ standards of mayor and minor). Well he didn't really make money. But a fight here and there that could not be avoided made Wilbert spend some cash on useful stuff. One day a bird brought a message to him. He should return to his old master. Since that day Wilberts live changed a bit. Obviously his master wished him to continue his supportive work for the watch.

Future[edit]

  • You'll see