Wildea Kremich Surge:Hor

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Hor Thanuk "The Brazen"

Bloodline: Ardent
Origin: Ridgeback
Post: Rattlehead
Edges: Sharps, Iron, Tides

Skills:

  • Rattle-3
  • Study-2
  • Hack-2
  • Sense-2
  • Sway-1
  • Scavange-1

Languages: Chthonic 3, Brasstounge 1, Old Hand 1

Aspects:

  • Soothing Vapour-Mask (Gear, [] [] [])

An apparatus designed to produce gaseous, healing concoction. Rolls made to treat or heal your injuries treat conflicts as triumphs. Mark to heal an injury that affects your physical health.

  • Air-burst Chem-gun (Gear, [] [] [] [])

An alchemical weapon you remade to not rely on chem-explosives. Deals LR Blast damage.

  • Thick Skin (Trait, [] [] [])

You're resistant to Blunt, Toxic and Salt damage.

  • Forge Hammer (Gear, [] [] [])

Treat conflicts as triumphs when altering or working with stone or metal.

  • Surefire Smith (Trait, [] [] [])

Treat conflicts as triumphs when repairing gear or mechanical companions.

  • Mastercraft (Trait, [] [])

Increase impact when crafting or repairing with metal.

Resources:

  • Salvage: Ceramic Battery, Iron Piping
  • Specimens: Acidic Sap
  • Whispers: Caves Beneath, Engine-Bound Spirit
  • Charts: A Faded Alamanc

Drives:

  • Convince your kin to end your banishment
  • Discover and claim an unknown mountaintop
  • Repurpose a Pre-Verdant machine

Mires:

  • You obsess over your banishment [] []
  • In times of trouble your mind turns to sacrifice [] []
  • You percieve everything through lens of resources and products [] []

Backstory Born as Hor Drath Karalgin, Hor Thanuk was a son of respected forge-holder and a lay sister of Stone-Headed Bull priesthood. His aptitude for machinery lead to early apprenticeship in one of many arco-foundries that made his home famous. All seemed to indicate an illustrious carrer ahead of him, until during his third decade there a terrible accident claimed the life of his master and many other arco-smiths. While he was only partially responsible, judges were sympathetic to old master and Hor was found guilty of negligence, murder and sabotage. Stripped of his name and pronounced Thanuk ("exile" in Bull Peaks' dialect), he was banished to a backwater village on a spit. He tried to find a life there, until the waves claimed it and Hor had to seek escape, becoming a rattlehead at first passing ship. Five years has passed and Hor Thanuk now lives for two things only: to become greatest mechanic on the Wildsea and to get even with those who banished him - and doesn't particularly care if it happens by earning pardon or by bloody vengeance.

Home: Bull Peaks, a heavily-industrialized archipelago ruled by priests of Stone-Headed Bull and forge-barons. Within looming mountains work never ceases - underground halls house great forges and foundries where arconautics are combined with old metalworking rechnology. This unique industry brings great wealth, but poisons and corrupts local forest. To inhabitants of distant isles people from the Peaks are known as gruff, but reliable traders and master crafters, to their neighbours they are cruel oppressors, coming each month on iron-clad ships for tithe of food and people.

Favourite Food: Hor is far from picky when it comes to food, but fire-roasted wolf meat is a dish he particularly likes - a reminder of days before his exile.

Fighting Style: Like many of his kin, Hor is resilient, determined and brutally practical. He usually fights at standstill, confident in his ability to take anything enemy throws at him, and picks off targets one by one with precise shooting or methodical hammering strikes.