Winds of Battle revised
Winds of Battle - revised This is the MSM-compliant version of the Winds of Battle style used by Iron Seraph in Nihao Honey 2.
WINDS OF BATTLE
Common Crimson Style
Type: Artful (swords)
Default Crits: Down or Disarm
1: Zephyr
Like a leaf on the wind the user floats about the battlefield. Seemingly random he moves,his blade striking out like a summer’s breeze.
- Crimson Chi modifier to your Strike for one attack.
- +5 modifier to a single dodge or athletics roll this round.
2: Gale
With surprising speed the user’s sword lashes out, battering and cutting all at once like the debris lashing about inside a strong wind.
- Crimson Chi modifier to your Speed and Damage.
- Inflict Knockback on a standard success.
3: Cyclone
The user moves in a circular pattern, assisted by a battlethirsty wind. His weapon cuts a dozen times in the blink of an eye; like the vortex it threatens all who come near and grows over time!
- Make a Secondary Attack at the end of the round.
- Gain 1 extra damage die for each round you use this technique, up to a maximum of 6 extra dice. (+1 on the first round, +2 on the second, +3 on the third, etc.)
- Channel 2 Jade chi to activate the technique on the next turn.
4: Stormlord
Such mastery over the Winds of Battle has been reached with this level of accomplishment, that the winds will safeguard you from all that passes through it.
- You may block ranged attacks without penalty.
- Treat yourself as one range category further than you really are against ranged attacks.
- This technique lasts the entire round.
5: Sirocco
Warm and oppressive, this ultimate attack leaches strength like an arid wind.
- Target loses his Silver breath for a number of rounds equal to the Rank you have attained.
- The defender loses 2 dice from his defense against this attack.