Wisrtum:Kel-Par SRD3.5 Stats

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Kel-Par Traits (Ex):

  • +4 Wisdom, -2 Dexterity, -2 Intelligence. Kel-par are highly insightful, but slow learners. Further, their large frames make them less than graceful.
  • Medium size.
  • A Kel-Par's base land speed is 20 feet, Swim speed 15 ft.
  • Humanoid type, and Reptillian subtype.
  • Low-light vision out to 60 feet.
  • Hold Breath: A Kel-Par can hold its breath for a number of rounds equal to two times its Constitution score before it risks drowning.
  • Turtle Shell: Ordinarily Kel-Par do not wear armor (only specially designed armor can be made to fit them), finding their natural shells to be adequate protection most of the time. This shell grants a natural armor bonus of +5. In addition, a Kel-Par may, as a move action, withdraw into his shell. This has a number of side-effects: While in this state, a Kel-Par's size reduces to small, from medium, granting him a +1 size bonus to AC. Kel-Par may not take any attack actions that require anything other than concentration. Also, Kel-Par may not take any weapons, or objects into his shell; if those objects could not ordinarily be concealed in his hand.
  • Natural Armor bonus +5.
  • Natural Weapons: claws (1d4), and bite (1d3).
  • When Kel-par use farm implements as improvised weapons, they do not suffer any penalty for doing so. Using a non-farm implement as an improvised weapon incurs the normal -4 penalty however.
  • Vulnerability to Cold.
  • Restriction: due to an unusual body shape, Kel-Par require specially constructed armor.
  • Kel-Par, due to their agrarian life-style, receive a +2 racial bonus to Profession (farmer), and Knowledge (Nature) skills.
  • Automatic Languages: Common, Usu.
  • Favored Class: Monk.
  • Level adjustment +0